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(Bombardment)
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===Bombardment===
 
===Bombardment===
 
If you gave your fleet an order to start bombardment, your bombers will start to bomb selected target right after arrival, they will not engage in combat against defending forces. Defending forces will select enemy bombers as top priority target to eliminate them as soon as possible.
 
If you gave your fleet an order to start bombardment, your bombers will start to bomb selected target right after arrival, they will not engage in combat against defending forces. Defending forces will select enemy bombers as top priority target to eliminate them as soon as possible.
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Bombardment mechanics
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1. All buildings have hit points you can see it in the description.<br />2. One Bomber inflicts 100 damage to a building.<br />3. If building have 1000 hp you need 10 bombers to destroy 1 level of it with a probability of ~60%.<br />4. Bombardment takes 20 minutes.
   
 
===Invasion===
 
===Invasion===

Revision as of 10:27, October 7, 2015

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Spaceships

Earthmen

The Ancients

The Unknown


Anomalies

Systems of the Ancients

Player vs. Player

Politics

===Alliances and Coalitions

Galactic Clusters and Territory Hexagons

Unsorted

Space combat

Fleet attacks the enemy system for 20 minutes. Several players can attack one system simultaneously, in that case defending fleet engage in combat against all attackers simultaneously. Only allies have a possibility to help you in defense (your alliance or coalition players). You cannot attack your ally.

Experience

Defeating enemy ships grants experience to your fleet. This happens during combat not after so it actually can be observed how ships level in battle.

Resources raiding

After successful attack your fleet starts raiding enemy planets. Raiding speed = 1/20 of total cargo capacity of raiding fleet per minute. So 20 minutes raiding gives you 100% cargo if possible.

When the raid is over, the fleet will return to the system from which it started the attack; this will often be one of your own systems, but it could be an allied system as well. As soon as the fleet reaches one of your systems, it will unload resources in the following order: Orbital Docks, colonised planet with lowest orbit number, colonised planet with second-lowest orbit number and so on. If all storage in the system has been filled, any remaining cargo will remain on board (either until storage is freed up, or until the fleet has travelled to another system).

Bombardment

If you gave your fleet an order to start bombardment, your bombers will start to bomb selected target right after arrival, they will not engage in combat against defending forces. Defending forces will select enemy bombers as top priority target to eliminate them as soon as possible.



Bombardment mechanics

1. All buildings have hit points you can see it in the description.
2. One Bomber inflicts 100 damage to a building.
3. If building have 1000 hp you need 10 bombers to destroy 1 level of it with a probability of ~60%.
4. Bombardment takes 20 minutes.

Invasion

If you give a fleet an order to "capture the planet" after entering the enemy system, landing ships will start landing, that will last for 5 minutes. Then they start capturing planet, that will last for 15 minutes. During this time loyalty on the planet will decline by 5%. When loyalty fall to 0% planet come under your control.

Control of landing robots is carried out from orbit of the planet and therefore landing ships are vulnerable to enemy fire.

Landing ships can carry out a successful operation only if the number of marines on board of the ships is more than planet population. Researching the "Improved titanium fibers" technology speeds up capture twice.

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