There is a large number of "tasks" given to the player. Initially these serve mostly as a way to get to know how the game works, later on they turn into "ever more, ever bigger" incentives to keep improving. The following is an incomplete list of these tasks. An attempt has been made to group them into chains, where fulfilling one task unlocks the next, but this may be imperfect.
Tutorial tasks[]
Task | Reward | ||
---|---|---|---|
Metal | Polymer | Radium | |
Build a metal mine | 100 | 100 | 100 |
Build a polymer mine | 100 | 100 | 100 |
Build a metal mine | 100 | 100 | 100 |
Build a lab | 1,000 | 1,200 | 1,000 |
Research fighter | 18 fighters | ||
Build a shipyard | 500 | 500 | 500 |
Attack an anamoly lv0 | 500 | 500 | 500 |
Research engineering spaceship | 6 engineering spaceships | ||
Harvest a comet lv0 | 500 | 500 | 500 |
Build a Planetary Control Center | 600 | 600 | 400 |
Build a Hyperspace Scanner | 500 | 600 | 500 |
Research Unmanned Platform | 20 Platforms | ||
Build an Undercover base | 1,000 | 1,200 | 1,000 |
Set tactics to "Hide" | 1,000 | 1,200 | 1,000 |
Build a Cache | 1,000 | 1,200 | 1,000 |
--end of tutorial-- |
Main story line tasks[]
Name | Plot Synopsis | Description | Reward | ||
---|---|---|---|---|---|
Metal | Polymer | Radium | |||
Asteroid Systems | "Our radars have detected systems full of asteroids. Send a group of spaceships to explore them." | Launch a successful attack against an asteroid system with a threat level of 0 | 2.500 | 2.500 | 2.000 |
Asteroid Systems | "You need to explore an asteroid system with a threat level of 1. Some enemy ships might be waiting for you, so take at least 8 Fighters." | Launch a successful attack against an asteroid system with a threat level of 1 | 3.000 | 3.000 | 2.500 |
Hyperspace Scanner | "The scanner will let us collect data about the amount of enemy units and resources in asteroid systems. It will also let us detect hyperspace anomalies near our system." | Build a level 4 Hyperspace Scanner | 5.000 | 5.000 | 4.000 |
Asteroid Systems | "We have to continue exploring asteroid systems to learn more about the past of this galaxy. Some enemy ships might be waiting for you, so take at least 12 Fighters." | Launch a successful attack against an asteroid system with a threat level of 2 | 6.000 | 6.000 | 4.000 |
Subspatial Scanner of the Ancients | "High energy emissions occur near anomalies. To forecast exactly when will the next one occur and to make sure our course is safe, we need to research the Subspatial Scanner of the Ancients technology." | Research the Subspatial Scanner of the Ancients technology | 8.000 | 8.000 | 8.000 |
Space Anomalies | "We should explore one of the space anomalies detected by the scanner; we might find some useful information there." | Send your fleet to a space anomaly with a threat level of 1 | 2.500 | 2.500 | 2.500 |
Space Anomalies | "We have to explore one of the space anomalies detected by the scanner; we may find some useful information there." | Send your fleet to a space anomaly with a threat level of 2 or 3 | 8.000 | 8.000 | 8.000 |
Additional rewards: 3x Fighter, 4x Colony Ship, 1x Frigate | |||||
Space Anomalies | "We have to explore one of the space anomalies detected by the scanner; we may find some useful information there." | Launch a successful attack against a space anomaly with a threat level of 4 or 5 | 12.000 | 12.000 | 12.000 |
Space Anomalies | "Reconnaissance of space anomalies will give us more information about the Ancients and the war that led to their extermination." | Launch a successful attack against a space anomaly with a threat level of 6 or 7 | 20.000 | 20.000 | 20.000 |
Space Anomalies | "Reconnaissance of space anomalies will give us more information about the Ancients and the war that led to their extermination." | Launch a successful attack against a space anomaly with a threat level of 8 or 9 | 40.000 | 40.000 | 40.000 |
System of the Ancients | "Reconnaissance of the Ancients' systems will give us more information about the war that led to their extermination." | Launch a successful attack against a system of the Ancients with a threat level of 10 or 11 | 80.000 | 80.000 | 80.000 |
System of the Ancients | "Reconnaissance of the Ancients' systems will give us more information about the war that led to their extermination." | Launch a successful attack against a system of the Ancients with a threat level of 12 or 13 | 160.000 | 160.000 | 160.000 |
System of the Ancients | "Reconnaissance of the Ancients' systems will give us more information about their war with the Unknown." | Launch a successful attack against a system of the Ancients with a threat level of 14 | 320.000 | 320.000 | 320.000 |
Resource gathering tasks[]
Name | Description | Reward | ||
---|---|---|---|---|
Metal | Polymer | Radium | ||
Level 1 resource facilities | Build three Metal Mines, three Polymer Synthesizers, and two Radium Plants. | 600 | 600 | 450 |
Level 2 resource facilities | Upgrade each resource facility to level 2. | 1.000 | 1.000 | 700 |
Level 3 resource facilities | Upgrade each resource facility to level 3. | 2.200 | 2.500 | 1.700 |
Level 4 resource facilities | Upgrade each resource facility to level 4. | 2.500 | 2.500 | 1.700 |
Level 5 resource facilities | Upgrade each resource facility to level 5. | 4.200 | 4.200 | 3.000 |
Level 6 resource facilities | Upgrade each resource facility to level 6. | 5.600 | 5.600 | 3.000 |
Level 7 resource facilities | Upgrade three Metal Mines, three Polymer Synthesizers, and two Radium Plants to level 7. | 7.500 | 7.500 | 4.000 |
Level 8 resource facilities | Upgrade three Metal Mines, three Polymer Synthesizers, and two Radium Plants to level 8. | 10.000 | 10.000 | 5.000 |
(end of chain) |
Ship Building tasks[]
Task | Reward | |||
---|---|---|---|---|
Metal | Polymer | Radium | ||
-- | -- | -- | -- | |
Fighters to build: 36 | 1,200 | 1,200 | 2,000 | |
Fighters to build: 180 | 2,400 | 2,400 | 3,600 | |
Fighters to build: 900 | 10,000 | 10,000 | 15,000 | |
Fighters to build: 4,500 | 50,000 | 50,000 | 75,000 | |
Fighters to build: 18,000 | 200,000 | 200,000 | 300,000 | |
-- | -- | -- | -- | |
Frigates to build: 10 | 2,800 | 2,800 | 2,800 | |
Frigates to build: 50 | 5,000 | 5,000 | 5,000 | |
Frigates to build: 250 | 25,000 | 25,000 | 25,000 | |
Frigates to build: 1,250 | 12,500 | 12,500 | 12,500 | |
Frigates to build: 1,500 | -- | -- | -- | |
Frigates to build: 5,000 | 500,000 | 500,000 | 500,000 | |
-- | -- | -- | -- | |
Unmanned Platforms to build: 25 | 2,800 | 2,800 | 2,800 | |
Unmanned Platforms to build: 600 | 4,000 | 4,000 | 4,000 | |
Unmanned Platforms to build: 12,500 | 200,000 | 200,000 | 200,000 | |
-- | -- | -- | -- | |
Unmanned Platfroms, Mod.2 to build: 25 | 5,600 | 5,600 | 5,600 | |
Unmanned Platfroms, Mod.2 to build: 125 | 10,000 | 10,000 | 10,000 | |
Unmanned Platforms, Mod 2 to build: 600 | 20,000 | 20,000 | 20,000 | |
Unmanned Platfroms, Mod.2 to build: 1,000 | -- | -- | -- | |
Unmanned Platfroms, Mod.2 to build: 3,000 | 100,000 | 100,000 | 100,000 | |
-- | -- | -- | -- | |
Destroyers to build: 2 | 2,800 | 2,800 | 4,000 | |
Destroyers to build: 8 | 4,000 | 4,000 | 6,000 | |
Destroyers to build: 40 | 10,000 | 10,000 | 60,000 | |
Destroyers to build: 200 | 50,000 | 50,000 | 75,000 | |
-- | -- | -- | -- | |
Bombers to build: 1 | 4,000 | 3,000 | 5,000 | |
-- | -- | -- | -- | |
Heavy Cruisers to build: 1 | 3,000 | 3,000 | 5,000 | |
(Incomplete) |
Development tasks[]
Population[]
NOTE: Population size is actually the sum of Used Population in the Population resource PLUS the cumber of Pilots on planets - Pilots are DOUBLE-COUNTED.
Task | Resource Rewards | Other Rewards | ||
---|---|---|---|---|
Metal | Polymer | Radium | ||
Level 5 Planetary Colony | 1300 | 1600 | 900 | None. |
Level 6 Planetary Colony | 1500 | 2000 | 1100 | None. |
Population Size to reach: 300 | 3500 | 3500 | 3500 | None. |
Population Size to reach: 600 | 4000 | 4000 | 4000 | None. |
[]
table
Science Levels[]
table
Development (Shipyards and Docks)[]
table
Research Speed[]
table
Task | Reward | |||
---|---|---|---|---|
Metal | Polymer | Radium | ||
Level 5 Planetary Colony | 1,300 | 1,600 | 900 | |
Level 6 Planetary Colony | 1,500 | 2,000 | 1,100 | |
Population size to reach: 300 | 3,500 | 3,500 | 3,500 | |
population size to reach: 600 | 4,000 | 4,000 | 4,000 | |
population size to reach: 1,200 | 5,000 | 5,000 | 5,000 | |
population size to reach: 5,000 | 13,000 | 13,000 | 13,000 | |
Population size to reach: 10,000 | 25,000 | 25,000 | 25,000 | |
Population size to reach: 20,000 | 50,000 | 50,000 | 50,000 | |
Population size to reach: 40,000 | 100,000 | 100,000 | 100,000 | |
-- | -- | -- | -- | |
Level 3 Military Academy | 800 | 600 | 500 | |
Level 4 Military Academy | 1,200 | 900 | 800 | |
Number of pilots to reach: 100 | 2,000 | 2,000 | 2,000 | |
Number of pilots to reach: 200 | 2,500 | 2,500 | 2,500 | |
Number of pilots to reach: 400 | 3,000 | 3,000 | 3,000 | |
Number of pilots to reach: 800 | 5,000 | 5,000 | 5,000 | |
Number of pilots to reach: 1,600 | 10,000 | 10,000 | 10,000 | |
Number of pilots to reach: 3,200 | 20,000 | 20,000 | 20,000 | |
Number of pilots to reach: 6,400 | 40,000 | 40,000 | 40,000 | |
Number of pilots to reach: 13,000 | 80,000 | 80,000 | 80,000 | |
-- | -- | -- | -- | |
Advance to science level 2 | 1,000 | 1,000 | 1,000 | |
Advance to science level 3 | 4,000 | 4,000 | 4,000 | |
Advance to science level 4 | 8,000 | 8,000 | 8,000 | |
Advance to science level 5 | 16,000 | 16,000 | 16,000 | |
Advance to science level 6 | 32,000 | 32,000 | 32,000 | |
Advance to science level 7 | 64,000 | 64,000 | 64,000 | |
Advance to science level 8 | -- | -- | -- | |
Advance to science level 9 | 250,000 | 250,000 | 250,000 | |
-- | -- | -- | -- | |
Build a Commercial Dock | 1,000 | 1,000 | 700 | |
Shipyards of level 3 | 2,000 | 2,000 | 3,000 | |
Commercial Dock of level 5 | 2,000 | 2,000 | 1,500 | |
Shipyard of level 8 | Bonus activation "Commander+" | |||
Commercial dock of level 10 | Bonus activation "Economy+" | |||
Shipyard of level 10 | Bonus activation "Commander+" | |||
Commercial dock of level 14 | Bonus activation "Economist+" | |||
Shipyard of level 12 | Bonus activation "Commander+" | |||
Commercial dock of level 18 | Bonus activation "Economist+" | |||
-- | -- | -- | -- | |
Upgrade lab to level 2 | 1,300 | 1,500 | 1,300 | |
Upgrade lab to level 3 | 1,700 | 2,000 | 1,700 | |
Upgrade lab to level 4 | 2,100 | 2,500 | 2,100 | |
Upgrade lab to level 5 | 2,500 | 3,000 | 2,500 | |
Accelerate research to 38 SP | 3,500 | 3,500 | 3,500 | |
Accelerate research to 60 SP | 4,000 | 4,000 | 4,000 | |
Accelerate research to 120 SP | 4,500 | 4,500 | 4,500 | |
Accelerate research to 240 SP | 5,600 | 5,600 | 5,600 | |
Accelerate research to 500 SP | 12,000 | 12,000 | 12,000 | |
Accelerate research to 1,000SP | 24,000 | 24,000 | 24,000 | |
Accelerate research to 2,000 SP | 48,000 | 48,000 | 48,000 | |
Accelerate research to 160,000 SP | 400,000 | 400,000 | 400,000 | |
(Incomplete) |
Work in progress -- more to follow