There is a large number of "tasks" given to the player. Initially these serve mostly as a way to get to know how the game works, later on they turn into "ever more, ever bigger" incentives to keep improving. The following is an incomplete list of these tasks. An attempt has been made to group them into chains, where fulfilling one task unlocks the next, but this may be imperfect.
Tutorial tasks
Task
Reward
Metal
Polymer
Radium
Build a metal mine
100
100
100
Build a polymer mine
100
100
100
Build a metal mine
100
100
100
Build a lab
1,000
1,200
1,000
Research fighter
18 fighters
Build a shipyard
500
500
500
Attack an anamoly lv0
500
500
500
Research engineering spaceship
6 engineering spaceships
Harvest a comet lv0
500
500
500
Build a Planetary Control Center
600
600
400
Build a Hyperspace Scanner
500
600
500
Research Unmanned Platform
20 Platforms
Build an Undercover base
1,000
1,200
1,000
Set tactics to "Hide"
1,000
1,200
1,000
Build a Cache
1,000
1,200
1,000
--end of tutorial--
Main story line tasks
Name
Plot Synopsis
Description
Reward
Metal
Polymer
Radium
Asteroid Systems
"Our radars have detected systems full of asteroids. Send a group of spaceships to explore them."
Launch a successful attack against an asteroid system with a threat level of 0
2.500
2.500
2.000
Asteroid Systems
"You need to explore an asteroid system with a threat level of 1. Some enemy ships might be waiting for you, so take at least 8 Fighters."
Launch a successful attack against an asteroid system with a threat level of 1
3.000
3.000
2.500
Hyperspace Scanner
"The scanner will let us collect data about the amount of enemy units and resources in asteroid systems. It will also let us detect hyperspace anomalies near our system."
Build a level 4 Hyperspace Scanner
5.000
5.000
4.000
Asteroid Systems
"We have to continue exploring asteroid systems to learn more about the past of this galaxy. Some enemy ships might be waiting for you, so take at least 12 Fighters."
Launch a successful attack against an asteroid system with a threat level of 2
6.000
6.000
4.000
Subspatial Scanner of the Ancients
"High energy emissions occur near anomalies. To forecast exactly when will the next one occur and to make sure our course is safe, we need to research the Subspatial Scanner of the Ancients technology."
Research the Subspatial Scanner of the Ancients technology
8.000
8.000
8.000
Space Anomalies
"We should explore one of the space anomalies detected by the scanner; we might find some useful information there."
Send your fleet to a space anomaly with a threat level of 1
2.500
2.500
2.500
Space Anomalies
"We have to explore one of the space anomalies detected by the scanner; we may find some useful information there."
Send your fleet to a space anomaly with a threat level of 2 or 3
8.000
8.000
8.000
Additional rewards: 3x Fighter, 4x Colony Ship, 1x Frigate
Space Anomalies
"We have to explore one of the space anomalies detected by the scanner; we may find some useful information there."
Launch a successful attack against a space anomaly with a threat level of 4 or 5
12.000
12.000
12.000
Space Anomalies
"Reconnaissance of space anomalies will give us more information about the Ancients and the war that led to their extermination."
Launch a successful attack against a space anomaly with a threat level of 6 or 7
20.000
20.000
20.000
Space Anomalies
"Reconnaissance of space anomalies will give us more information about the Ancients and the war that led to their extermination."
Launch a successful attack against a space anomaly with a threat level of 8 or 9
40.000
40.000
40.000
System of the Ancients
"Reconnaissance of the Ancients' systems will give us more information about the war that led to their extermination."
Launch a successful attack against a system of the Ancients with a threat level of 10 or 11
80.000
80.000
80.000
System of the Ancients
"Reconnaissance of the Ancients' systems will give us more information about the war that led to their extermination."
Launch a successful attack against a system of the Ancients with a threat level of 12 or 13
160.000
160.000
160.000
System of the Ancients
"Reconnaissance of the Ancients' systems will give us more information about their war with the Unknown."
Launch a successful attack against a system of the Ancients with a threat level of 14
320.000
320.000
320.000
Resource gathering tasks
Name
Description
Reward
Metal
Polymer
Radium
Level 1 resource facilities
Build three Metal Mines, three Polymer Synthesizers, and two Radium Plants.
600
600
450
Level 2 resource facilities
Upgrade each resource facility to level 2.
1.000
1.000
700
Level 3 resource facilities
Upgrade each resource facility to level 3.
2.200
2.500
1.700
Level 4 resource facilities
Upgrade each resource facility to level 4.
2.500
2.500
1.700
Level 5 resource facilities
Upgrade each resource facility to level 5.
4.200
4.200
3.000
Level 6 resource facilities
Upgrade each resource facility to level 6.
5.600
5.600
3.000
Level 7 resource facilities
Upgrade three Metal Mines, three Polymer Synthesizers, and two Radium Plants to level 7.
7.500
7.500
4.000
Level 8 resource facilities
Upgrade three Metal Mines, three Polymer Synthesizers, and two Radium Plants to level 8.
10.000
10.000
5.000
(end of chain)
Ship Building tasks
Task
Reward
Metal
Polymer
Radium
--
--
--
--
Fighters to build: 36
1,200
1,200
2,000
Fighters to build: 180
2,400
2,400
3,600
Fighters to build: 900
10,000
10,000
15,000
Fighters to build: 4,500
50,000
50,000
75,000
Fighters to build: 18,000
200,000
200,000
300,000
--
--
--
--
Frigates to build: 10
2,800
2,800
2,800
Frigates to build: 50
5,000
5,000
5,000
Frigates to build: 250
25,000
25,000
25,000
Frigates to build: 1,250
12,500
12,500
12,500
Frigates to build: 1,500
--
--
--
Frigates to build: 5,000
500,000
500,000
500,000
--
--
--
--
Unmanned Platforms to build: 25
2,800
2,800
2,800
Unmanned Platforms to build: 600
4,000
4,000
4,000
Unmanned Platforms to build: 12,500
200,000
200,000
200,000
--
--
--
--
Unmanned Platfroms, Mod.2 to build: 25
5,600
5,600
5,600
Unmanned Platfroms, Mod.2 to build: 125
10,000
10,000
10,000
Unmanned Platforms, Mod 2 to build: 600
20,000
20,000
20,000
Unmanned Platfroms, Mod.2 to build: 1,000
--
--
--
Unmanned Platfroms, Mod.2 to build: 3,000
100,000
100,000
100,000
--
--
--
--
Destroyers to build: 2
2,800
2,800
4,000
Destroyers to build: 8
4,000
4,000
6,000
Destroyers to build: 40
10,000
10,000
60,000
Destroyers to build: 200
50,000
50,000
75,000
--
--
--
--
Bombers to build: 1
4,000
3,000
5,000
--
--
--
--
Heavy Cruisers to build: 1
3,000
3,000
5,000
(Incomplete)
Development tasks
Task
Reward
Metal
Polymer
Radium
Level 5 Planetary Colony
1,300
1,600
900
Level 6 Planetary Colony
1,500
2,000
1,100
Population size to reach: 300
3,500
3,500
3,500
population size to reach: 600
4,000
4,000
4,000
population size to reach: 1,200
5,000
5,000
5,000
population size to reach: 5,000
13,000
13,000
13,000
Population size to reach: 10,000
25,000
25,000
25,000
Population size to reach: 20,000
50,000
50,000
50,000
Population size to reach: 40,000
100,000
100,000
100,000
--
--
--
--
Level 3 Military Academy
800
600
500
Level 4 Military Academy
1,200
900
800
Number of pilots to reach: 100
2,000
2,000
2,000
Number of pilots to reach: 200
2,500
2,500
2,500
Number of pilots to reach: 400
3,000
3,000
3,000
Number of pilots to reach: 800
5,000
5,000
5,000
Number of pilots to reach: 1,600
10,000
10,000
10,000
Number of pilots to reach: 3,200
20,000
20,000
20,000
Number of pilots to reach: 6,400
40,000
40,000
40,000
Number of pilots to reach: 13,000
80,000
80,000
80,000
--
--
--
--
Advance to science level 2
1,000
1,000
1,000
Advance to science level 3
4,000
4,000
4,000
Advance to science level 4
8,000
8,000
8,000
Advance to science level 5
16,000
16,000
16,000
Advance to science level 6
32,000
32,000
32,000
Advance to science level 7
64,000
64,000
64,000
Advance to science level 8
--
--
--
Advance to science level 9
250,000
250,000
250,000
--
--
--
--
Build a Commercial Dock
1,000
1,000
700
Shipyards of level 3
2,000
2,000
3,000
Commercial Dock of level 5
2,000
2,000
1,500
Shipyard of level 8
Bonus activation "Commander+"
Commercial dock of level 10
Bonus activation "Economy+"
Shipyard of level 10
Bonus activation "Commander+"
--
--
--
--
Upgrade lab to level 2
1,300
1,500
1,300
Upgrade lab to level 3
1,700
2,000
1,700
Upgrade lab to level 4
2,100
2,500
2,100
Upgrade lab to level 5
2,500
3,000
2,500
Accelerate research to 38 SP
3,500
3,500
3,500
Accelerate research to 60 SP
4,000
4,000
4,000
Accelerate research to 120 SP
4,500
4,500
4,500
Accelerate research to 240 SP
5,600
5,600
5,600
Accelerate research to 500 SP
12,000
12,000
12,000
Accelerate research to 1,000SP
24,000
24,000
24,000
Accelerate research to 2,000 SP
48,000
48,000
48,000
Accelerate research to 160,000 SP
400,000
400,000
400,000
(Incomplete)
Work in progress -- more to follow