FANDOM


(Main story line)
Line 5: Line 5:
 
{|
 
{|
 
|-
 
|-
! rowspan="2" width="120px" | Name
+
! rowspan="2" style="width: 120px; background-color: rgb(85, 85, 102);"| Name
! rowspan="2" | Plot Synopsis
+
! rowspan="2" style="background-color: rgb(85, 102, 102);"| Plot Synopsis
! rowspan="2" | Description
+
! rowspan="2" style="background-color: rgb(102, 85, 85);"| Description
! colspan="3" | Reward
+
! colspan="3" style="background-color: rgb(85, 102, 85);"| Reward
 
|-
 
|-
! width="80px" | Metal
+
! width="80px" | Metal [[File:Metal.png]]
! width="80px" | Polymer
+
! width="80px" | Polymer [[File:Polymers.png]]
! width="80px" | Radium
+
! width="80px" | Radium [[File:Radium.png]]
 
|-
 
|-
 
! Asteroid Systems
 
! Asteroid Systems
Line 97: Line 97:
   
 
{|
 
{|
 
 
|-
 
|-
! rowspan="2" width="160px" | Name
+
! rowspan="2" style="width: 160px; background-color: rgb(85, 85, 102);"| Name
! rowspan="2" | Description
+
! rowspan="2" style="background-color: rgb(102, 85, 85);"| Description
! colspan="3" | Reward
+
! colspan="3" style="background-color: rgb(85, 102, 85);"| Reward
 
 
|-
 
|-
! width="80px" | Metal
+
! width="80px" | Metal [[File:Metal.png]]
! width="80px" | Polymer
+
! width="80px" | Polymer [[File:Polymers.png]]
! width="80px" | Radium
+
! width="80px" | Radium [[File:Radium.png]]
 
 
|-
 
|-
 
! Level 1 resource facilities
 
! Level 1 resource facilities
Line 112: Line 111:
 
| style="text-align: center;" | 600
 
| style="text-align: center;" | 600
 
| style="text-align: center;" | 450
 
| style="text-align: center;" | 450
 
 
|-
 
|-
 
! Level 2 resource facilities
 
! Level 2 resource facilities
Line 119: Line 117:
 
| style="text-align: center;" | 1.000
 
| style="text-align: center;" | 1.000
 
| style="text-align: center;" | 700
 
| style="text-align: center;" | 700
 
 
|-
 
|-
 
! Level 3 resource facilities
 
! Level 3 resource facilities
Line 126: Line 123:
 
| style="text-align: center;" | 2.500
 
| style="text-align: center;" | 2.500
 
| style="text-align: center;" | 1.700
 
| style="text-align: center;" | 1.700
 
 
|-
 
|-
 
! Level 4 resource facilities
 
! Level 4 resource facilities
Line 133: Line 129:
 
| style="text-align: center;" | 2.500
 
| style="text-align: center;" | 2.500
 
| style="text-align: center;" | 1.700
 
| style="text-align: center;" | 1.700
 
 
|-
 
|-
 
! Level 5 resource facilities
 
! Level 5 resource facilities
Line 140: Line 135:
 
| style="text-align: center;" | 4.200
 
| style="text-align: center;" | 4.200
 
| style="text-align: center;" | 3.000
 
| style="text-align: center;" | 3.000
 
 
|-
 
|-
 
! Level 6 resource facilities
 
! Level 6 resource facilities
Line 147: Line 141:
 
| style="text-align: center;" | 5.600
 
| style="text-align: center;" | 5.600
 
| style="text-align: center;" | 3.000
 
| style="text-align: center;" | 3.000
 
 
|-
 
|-
 
! Level 7 resource facilities
 
! Level 7 resource facilities
Line 154: Line 147:
 
| style="text-align: center;" | 7.500
 
| style="text-align: center;" | 7.500
 
| style="text-align: center;" | 4.000
 
| style="text-align: center;" | 4.000
 
 
|-
 
|-
 
! Level 8 resource facilities
 
! Level 8 resource facilities
Line 161: Line 153:
 
| style="text-align: center;" | 10.000
 
| style="text-align: center;" | 10.000
 
| style="text-align: center;" | 5.000
 
| style="text-align: center;" | 5.000
 
 
|-
 
|-
 
| colspan="5" style="text-align: center;" | (end of chain)
 
| colspan="5" style="text-align: center;" | (end of chain)
  +
|}
   
  +
==Ship Building==
  +
  +
{|
  +
|-
  +
! rowspan="2" style="width: 250px; background-color: rgb(85, 85, 102);"| Task
  +
! colspan="3" style="background-color: rgb(85, 102, 85);"| Reward
  +
|-
  +
! width="100px" | Metal [[File:Metal.png]]
  +
! width="100px" | Polymer [[File:Polymers.png]]
  +
! width="100px" | Radium [[File:Radium.png]]
  +
|-
  +
| style="text-align: left;"| --
  +
| style="text-align: center;" | --
  +
| style="text-align: center;" | --
  +
| style="text-align: center;" | --
  +
|-
  +
| style="text-align: left;"|
  +
Fighters to build: 900
  +
| style="text-align: center;" | 10000
  +
| style="text-align: center;" | 10000
  +
| style="text-align: center;" | 15000
  +
|-
  +
| style="text-align: left;"| Fighters to build: 4500
  +
| style="text-align: center;" | 50000
  +
| style="text-align: center;" | 50000
  +
| style="text-align: center;" | 75000
  +
|-
  +
| style="text-align: left;"| --
  +
| style="text-align: center;" | --
  +
| style="text-align: center;" | --
  +
| style="text-align: center;" | --
  +
|-
  +
| style="text-align: left;"| Frigates to build: 50
  +
| style="text-align: center;" | 5000
  +
| style="text-align: center;" | 5000
  +
| style="text-align: center;" | 5000
  +
|-
  +
| style="text-align: left;"| Frigates to buildl: 250
  +
| style="text-align: center;" | 25000
  +
| style="text-align: center;" | 25000
  +
| style="text-align: center;" | 25000
  +
|-
  +
| style="text-align: left;"| --
  +
| style="text-align: center;" | --
  +
| style="text-align: center;" | --
  +
| style="text-align: center;" | --
  +
|-
  +
| style="text-align: left;"| Unmanned Platforms to build: 25
  +
| style="text-align: center;" | 2800
  +
| style="text-align: center;" | 2800
  +
| style="text-align: center;" | 2800
  +
|-
  +
| style="text-align: left;"| Unmanned Platfroms, Mod.2 to build: 25
  +
| style="text-align: center;" | 5600
  +
| style="text-align: center;" | 5600
  +
| style="text-align: center;" | 5600
  +
|-
  +
| style="text-align: left;"| --
  +
| style="text-align: center;" | --
  +
| style="text-align: center;" | --
  +
| style="text-align: center;" | --
  +
|-
  +
| style="text-align: left;"| Destroyers to build: 2
  +
| style="text-align: center;" | 2800
  +
| style="text-align: center;" | 2800
  +
| style="text-align: center;" | 4000
  +
|-
  +
| style="text-align: left;"| --
  +
| style="text-align: center;" | --
  +
| style="text-align: center;" | --
  +
| style="text-align: center;" | --
  +
|-
  +
| style="text-align: left;"| Bombers to build: 1
  +
| style="text-align: center;" |
  +
| style="text-align: center;" |
  +
| style="text-align: center;" |
  +
|-
  +
| colspan="5" style="text-align: center;" | (Incomplete)
 
|}
 
|}
  +
  +
==Civilizaton==
  +
  +
{|
  +
|-
  +
! rowspan="2" style="width: 250px; background-color: rgb(85, 85, 102);"| Task
  +
! colspan="3" style="background-color: rgb(85, 102, 85);"| Reward
  +
|-
  +
! width="100px" | Metal [[File:Metal.png]]
  +
! width="100px" | Polymer [[File:Polymers.png]]
  +
! width="100px" | Radium [[File:Radium.png]]
  +
|-
  +
| style="text-align: left;"| --
  +
| style="text-align: center;" | --
  +
| style="text-align: center;" | --
  +
| style="text-align: center;" | --
  +
|-
  +
| style="text-align: left;"|
  +
Population size to reach: 5000
  +
| style="text-align: center;" | 13000
  +
| style="text-align: center;" | 13000
  +
| style="text-align: center;" | 13000
  +
|-
  +
| style="text-align: left;"| Population size to reach: 10000
  +
| style="text-align: center;" | 25000
  +
| style="text-align: center;" | 25000
  +
| style="text-align: center;" | 25000
  +
|-
  +
| style="text-align: left;"| --
  +
| style="text-align: center;" | --
  +
| style="text-align: center;" | --
  +
| style="text-align: center;" | --
  +
|-
  +
| style="text-align: left;"| Number of pilots to reach: 1600
  +
| style="text-align: center;" | 10000
  +
| style="text-align: center;" | 10000
  +
| style="text-align: center;" | 10000
  +
|-
  +
| style="text-align: left;"| Number of pilots to reach: 3200
  +
| style="text-align: center;" | 20000
  +
| style="text-align: center;" | 20000
  +
| style="text-align: center;" | 20000
  +
|-
  +
| style="text-align: left;"| --
  +
| style="text-align: center;" | --
  +
| style="text-align: center;" | --
  +
| style="text-align: center;" | --
  +
|-
  +
| style="text-align: left;"| Advance to science level 4
  +
| style="text-align: center;" | 8000
  +
| style="text-align: center;" | 8000
  +
| style="text-align: center;" | 8000
  +
|-
  +
| style="text-align: left;"| Advance to science level 5
  +
| style="text-align: center;" | 16000
  +
| style="text-align: center;" | 16000
  +
| style="text-align: center;" | 16000
  +
|-
  +
| style="text-align: left;"| --
  +
| style="text-align: center;" | --
  +
| style="text-align: center;" | --
  +
| style="text-align: center;" | --
  +
|-
  +
| style="text-align: left;"| Shipyard of level 8
  +
| colspan="3" style="text-align: center;"| Bonus activation "Commander+"
  +
|-
  +
| style="text-align: left;"| Shipyard of level 10
  +
| colspan="3" style="text-align: center;"| Bonus activation "Commander+"
  +
|-
  +
| style="text-align: left;"| --
  +
| style="text-align: center;" | --
  +
| style="text-align: center;" | --
  +
| style="text-align: center;" | --
  +
|-
  +
| style="text-align: left;"| Accelerate research to 60 SP
  +
| style="text-align: center;" | --
  +
| style="text-align: center;" | --
  +
| style="text-align: center;" | --
  +
|-
  +
| style="text-align: left;"| Accelerate research to 120 SP
  +
| style="text-align: center;" | --
  +
| style="text-align: center;" | --
  +
| style="text-align: center;" | --
  +
|-
  +
| style="text-align: left;"| Accelerate research to 240 SP
  +
| style="text-align: center;" | 5600
  +
| style="text-align: center;" | 5600
  +
| style="text-align: center;" | 5600
  +
|-
  +
| style="text-align: left;"| Accelerate research to 500 SP
  +
| style="text-align: center;" | 12000
  +
| style="text-align: center;" | 12000
  +
| style="text-align: center;" | 12000
  +
|-
  +
| style="text-align: left;"| --
  +
| style="text-align: center;" | --
  +
| style="text-align: center;" | --
  +
| style="text-align: center;" | --
  +
|-
  +
| colspan="5" style="text-align: center;" | (Incomplete)
  +
|}
  +
  +
  +
   
 
<i>Work in progress -- more to follow</i>
 
<i>Work in progress -- more to follow</i>

Revision as of 20:18, October 10, 2015

There is a large number of "tasks" given to the player. Initially these serve mostly as a way to get to know how the game works, later on they turn into "ever more, ever bigger" incentives to keep improving. The following is an incomplete list of these tasks. An attempt has been made to group them into chains, where fulfilling one task unlocks the next, but this may be imperfect.

Main story line

Name Plot Synopsis Description Reward
Metal Metal Polymer Polymers Radium Radium
Asteroid Systems "Our radars have detected systems full of asteroids. Send a group of spaceships to explore them." Launch a successful attack against an asteroid system with a threat level of 0 2.500 2.500 2.000
Asteroid Systems "You need to explore an asteroid system with a threat level of 1. Some enemy ships might be waiting for you, so take at least 8 Fighters." Launch a successful attack against an asteroid system with a threat level of 1 3.000 3.000 2.500
Hyperspace Scanner "The scanner will let us collect data about the amount of enemy units and resources in asteroid systems. It will also let us detect hyperspace anomalies near our system." Build a level 4 Hyperspace Scanner 5.000 5.000 4.000
Asteroid Systems "We have to continue exploring asteroid systems to learn more about the past of this galaxy. Some enemy ships might be waiting for you, so take at least 12 Fighters." Launch a successful attack against an asteroid system with a threat level of 2 6.000 6.000 4.000
Subspatial Scanner of the Ancients "High energy emissions occur near anomalies. To forecast exactly when will the next one occur and to make sure our course is safe, we need to research the Subspatial Scanner of the Ancients technology." Research the Subspatial Scanner of the Ancients technology 8.000 8.000 8.000
Space Anomalies "We have to explore one of the space anomalies detected by the scanner; we may find some useful information there." Send your fleet to a space anomaly with a threat level of 2 or 3 8.000 8.000 8.000
Additional rewards: 3x Fighter, 4x Colony Ship, 1x Frigate
Space Anomalies "We have to explore one of the space anomalies detected by the scanner; we may find some useful information there." Launch a successful attack against a space anomaly with a threat level of 4 or 5 12.000 12.000 12.000
Space Anomalies "Reconnaissance of space anomalies will give us more information about the Ancients and the war that led to their extermination." Launch a successful attack against a space anomaly with a threat level of 6 or 7 20.000 20.000 20.000
Space Anomalies "Reconnaissance of space anomalies will give us more information about the Ancients and the war that led to their extermination." Launch a successful attack against a space anomaly with a threat level of 8 or 9 40.000 40.000 40.000
System of the Ancients "Reconnaissance of the Ancients' systems will give us more information about the war that led to their extermination." Launch a successful attack against a system of the Ancients with a threat level of 10 or 11 80.000 80.000 80.000
System of the Ancients "Reconnaissance of the Ancients' systems will give us more information about the war that led to their extermination." Launch a successful attack against a system of the Ancients with a threat level of 12 or 13 160.000 160.000 160.000

Resource gathering

Name Description Reward
Metal Metal Polymer Polymers Radium Radium
Level 1 resource facilities Build three Metal Mines, three Polymer Synthesizers, and two Radium Plants. 600 600 450
Level 2 resource facilities Upgrade each resource facility to level 2. 1.000 1.000 700
Level 3 resource facilities Upgrade each resource facility to level 3. 2.200 2.500 1.700
Level 4 resource facilities Upgrade each resource facility to level 4. 2.500 2.500 1.700
Level 5 resource facilities Upgrade each resource facility to level 5. 4.200 4.200 3.000
Level 6 resource facilities Upgrade each resource facility to level 6. 5.600 5.600 3.000
Level 7 resource facilities Upgrade three Metal Mines, three Polymer Synthesizers, and two Radium Plants to level 7. 7.500 7.500 4.000
Level 8 resource facilities Upgrade three Metal Mines, three Polymer Synthesizers, and two Radium Plants to level 8. 10.000 10.000 5.000
(end of chain)

Ship Building

Task Reward
Metal Metal Polymer Polymers Radium Radium
-- -- -- --

Fighters to build: 900

10000 10000 15000
Fighters to build: 4500 50000 50000 75000
-- -- -- --
Frigates to build: 50 5000 5000 5000
Frigates to buildl: 250 25000 25000 25000
-- -- -- --
Unmanned Platforms to build: 25 2800 2800 2800
Unmanned Platfroms, Mod.2 to build: 25 5600 5600 5600
-- -- -- --
Destroyers to build: 2 2800 2800 4000
-- -- -- --
Bombers to build: 1
(Incomplete)

Civilizaton

Task Reward
Metal Metal Polymer Polymers Radium Radium
-- -- -- --

Population size to reach: 5000

13000 13000 13000
Population size to reach: 10000 25000 25000 25000
-- -- -- --
Number of pilots to reach: 1600 10000 10000 10000
Number of pilots to reach: 3200 20000 20000 20000
-- -- -- --
Advance to science level 4 8000 8000 8000
Advance to science level 5 16000 16000 16000
-- -- -- --
Shipyard of level 8 Bonus activation "Commander+"
Shipyard of level 10 Bonus activation "Commander+"
-- -- -- --
Accelerate research to 60 SP -- -- --
Accelerate research to 120 SP -- -- --
Accelerate research to 240 SP 5600 5600 5600
Accelerate research to 500 SP 12000 12000 12000
-- -- -- --
(Incomplete)



Work in progress -- more to follow

Community content is available under CC-BY-SA unless otherwise noted.