EMP game Wiki
Tags: Visual edit apiedit
Tags: Visual edit apiedit
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Revision as of 07:23, 20 October 2015

There is a large number of "tasks" given to the player. Initially these serve mostly as a way to get to know how the game works, later on they turn into "ever more, ever bigger" incentives to keep improving. The following is an incomplete list of these tasks. An attempt has been made to group them into chains, where fulfilling one task unlocks the next, but this may be imperfect.

Main story line

Name Plot Synopsis Description Reward
Metal Polymer Radium
Asteroid Systems "Our radars have detected systems full of asteroids. Send a group of spaceships to explore them." Launch a successful attack against an asteroid system with a threat level of 0 2.500 2.500 2.000
Asteroid Systems "You need to explore an asteroid system with a threat level of 1. Some enemy ships might be waiting for you, so take at least 8 Fighters." Launch a successful attack against an asteroid system with a threat level of 1 3.000 3.000 2.500
Hyperspace Scanner "The scanner will let us collect data about the amount of enemy units and resources in asteroid systems. It will also let us detect hyperspace anomalies near our system." Build a level 4 Hyperspace Scanner 5.000 5.000 4.000
Asteroid Systems "We have to continue exploring asteroid systems to learn more about the past of this galaxy. Some enemy ships might be waiting for you, so take at least 12 Fighters." Launch a successful attack against an asteroid system with a threat level of 2 6.000 6.000 4.000
Subspatial Scanner of the Ancients "High energy emissions occur near anomalies. To forecast exactly when will the next one occur and to make sure our course is safe, we need to research the Subspatial Scanner of the Ancients technology." Research the Subspatial Scanner of the Ancients technology 8.000 8.000 8.000
Space Anomalies "We should explore one of the space anomalies detected by the scanner; we might find some useful information there." Send your fleet to a space anomaly with a threat level of 1 2.500 2.500 2.500
Space Anomalies "We have to explore one of the space anomalies detected by the scanner; we may find some useful information there." Send your fleet to a space anomaly with a threat level of 2 or 3 8.000 8.000 8.000
Additional rewards: 3x Fighter, 4x Colony Ship, 1x Frigate
Space Anomalies "We have to explore one of the space anomalies detected by the scanner; we may find some useful information there." Launch a successful attack against a space anomaly with a threat level of 4 or 5 12.000 12.000 12.000
Space Anomalies "Reconnaissance of space anomalies will give us more information about the Ancients and the war that led to their extermination." Launch a successful attack against a space anomaly with a threat level of 6 or 7 20.000 20.000 20.000
Space Anomalies "Reconnaissance of space anomalies will give us more information about the Ancients and the war that led to their extermination." Launch a successful attack against a space anomaly with a threat level of 8 or 9 40.000 40.000 40.000
System of the Ancients "Reconnaissance of the Ancients' systems will give us more information about the war that led to their extermination." Launch a successful attack against a system of the Ancients with a threat level of 10 or 11 80.000 80.000 80.000
System of the Ancients "Reconnaissance of the Ancients' systems will give us more information about the war that led to their extermination." Launch a successful attack against a system of the Ancients with a threat level of 12 or 13 160.000 160.000 160.000
System of the Ancients "Reconnaissance of the Ancients' systems will give us more information about their war with the Unknown." Launch a successful attack against a system of the Ancients with a threat level of 14 320.000 320.000 320.000

Resource gathering

Name Description Reward
Metal Polymer Radium
Level 1 resource facilities Build three Metal Mines, three Polymer Synthesizers, and two Radium Plants. 600 600 450
Level 2 resource facilities Upgrade each resource facility to level 2. 1.000 1.000 700
Level 3 resource facilities Upgrade each resource facility to level 3. 2.200 2.500 1.700
Level 4 resource facilities Upgrade each resource facility to level 4. 2.500 2.500 1.700
Level 5 resource facilities Upgrade each resource facility to level 5. 4.200 4.200 3.000
Level 6 resource facilities Upgrade each resource facility to level 6. 5.600 5.600 3.000
Level 7 resource facilities Upgrade three Metal Mines, three Polymer Synthesizers, and two Radium Plants to level 7. 7.500 7.500 4.000
Level 8 resource facilities Upgrade three Metal Mines, three Polymer Synthesizers, and two Radium Plants to level 8. 10.000 10.000 5.000
(end of chain)

Ship Building

Task Reward
Metal Metal Polymer Polymers Radium Radium
-- -- -- --

Fighters to build: 36

1200 1200 2000

Fighters to build: 900

10000 10000 15000
Fighters to build: 4500 50000 50000 75000
Fighters to build: 18000 200000 200000 300000
-- -- -- --
Frigates to build: 10 2800 2800 2800
Frigates to build: 50 5000 5000 5000
Frigates to build: 250 25000 25000 25000
Frigates to build: 1500 -- -- --
Frigates to build: 5000 500000 500000 500000
-- -- -- --
Unmanned Platforms to build: 25 2800 2800 2800
Unmanned Platforms to build: 600 4000 4000 4000
Unmanned Platforms to build: 12500 200000 200000 200000
-- -- -- --
Unmanned Platfroms, Mod.2 to build: 25 5600 5600 5600
Unmanned Platfroms, Mod.2 to build: 125 10000 10000 10000
Unmanned Platfroms, Mod.2 to build: 1000 -- -- --
Unmanned Platfroms, Mod.2 to build: 3000 100000 100000 100000
-- -- -- --
Destroyers to build: 2 2800 2800 4000
-- -- -- --
Bombers to build: 1 4000 3000 5000
-- -- -- --
Heavy Cruisers to build: 1 3000 3000 5000
(Incomplete)

Development

Task Reward
Metal Metal Polymer Polymers Radium Radium
-- -- -- --

Population size to reach: 600

4000 4000 4000

Population size to reach: 5000

13000 13000 13000
Population size to reach: 10000 25000 25000 25000
-- -- -- --
Number of pilots to reach: 1600 10000 10000 10000
Number of pilots to reach: 3200 20000 20000 20000
-- -- -- --
Advance to science level 4 8000 8000 8000
Advance to science level 5 16000 16000 16000
Advance to science level 6 -- -- --
Advance to science level 7 64000 64000 64000
Advance to science level 8 -- -- --
Advance to science level 9 250000 250000 250000
-- -- -- --
Build a Commercial Dock 1000 1000 700
-- -- -- --
Shipyard of level 8 Bonus activation "Commander+"
Shipyard of level 10 Bonus activation "Commander+"
-- -- -- --
Accelerate research to 60 SP -- -- --
Accelerate research to 120 SP -- -- --
Accelerate research to 240 SP 5600 5600 5600
Accelerate research to 500 SP 12000 12000 12000
Accelerate research to 2000 SP 48000 48000 48000
Accelerate research to 160000 SP 400000 400000 400000
-- -- -- --
(Incomplete)

Work in progress -- more to follow