EMP game Wiki
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Tag: rte-source
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==Shipyards==
 
==Shipyards==
   
Required to build spaceships. Only [[Fighter|Fighters]] are available from the beginning. Other spaceships require Shipyards of a higher level and the respective technology researched.
+
Required to build spaceships. Only [[Fighter]]s are available from the beginning. Other spaceships require Shipyards of a higher level and the respective technology researched.
   
 
==In-game Description==
 
==In-game Description==
Line 23: Line 23:
 
| MaxLevel = 20
 
| MaxLevel = 20
 
| Metal1= 215 | Poly1= 285 | Radium1= 405 | Worker1= 4 | Culture1= 1 | Time1= 180 | Dur1= 120 | Prod1= 100%
 
| Metal1= 215 | Poly1= 285 | Radium1= 405 | Worker1= 4 | Culture1= 1 | Time1= 180 | Dur1= 120 | Prod1= 100%
| Metal2= 295 | Poly2= 385 | Radium2= 550 | Worker2= 10 | Culture2= 1 | Time2= 360 | Dur2= 140 | Prod2= 120%
+
| Metal2= 295 | Poly2= 385 | Radium2= 550 | Worker2= 10 | Culture2= 1 | Time2= 360 | Dur2= 140 | Prod2= 112%
| Metal3= 395 | Poly3= 520 | Radium3= 740 | Worker3= 16 | Culture3= 1 | Time3= 700 | Dur3= 170 | Prod3= 144%
+
| Metal3= 395 | Poly3= 520 | Radium3= 740 | Worker3= 16 | Culture3= 1 | Time3= 700 | Dur3= 170 | Prod3= 126%
| Metal4= 535 | Poly4= 700 | Radium4= 1005 | Worker4= 17 | Culture4= 2 | Time4= 1100 | Dur4= 210 | Prod4= 173%
+
| Metal4= 535 | Poly4= 700 | Radium4= 1005 | Worker4= 17 | Culture4= 2 | Time4= 1100 | Dur4= 210 | Prod4= 141%
| Metal5= 725 | Poly5= 950 | Radium5= 1355 | Worker5= 25 | Culture5= 2 | Time5= 4580 | Dur5= 250 | Prod5= 207%
+
| Metal5= 725 | Poly5= 950 | Radium5= 1355 | Worker5= 25 | Culture5= 2 | Time5= 4580 | Dur5= 250 | Prod5= 258%
| Metal6= 980 | Poly6= 1285 | Radium6= 1835 | Worker6= 27 | Culture6= 3 | Time6= 5630 | Dur6= 300 | Prod6= 249%
+
| Metal6= 980 | Poly6= 1285 | Radium6= 1835 | Worker6= 27 | Culture6= 3 | Time6= 5630 | Dur6= 300 | Prod6= 278%
| Metal7= 1325 | Poly7= 1735 | Radium7= 2480 | Worker7= 37 | Culture7= 4 | Time7= 6930 | Dur7= 360 | Prod7= 299%
+
| Metal7= 1325 | Poly7= 1735 | Radium7= 2480 | Worker7= 37 | Culture7= 4 | Time7= 6930 | Dur7= 360 | Prod7= 200%
| Metal8= 1790 | Poly8= 2345 | Radium8= 3355 | Worker8= 49 | Culture8= 5 | Time8= 8520 | Dur8= 430 | Prod8= 358%
+
| Metal8= 1790 | Poly8= 2345 | Radium8= 3355 | Worker8= 49 | Culture8= 5 | Time8= 8520 | Dur8= 430 | Prod8= 224%
| Metal9= 2420 | Poly9= 3175 | Radium9= 4535 | Worker9= 63 | Culture9= 7 | Time9= 10480 | Dur9= 520 | Prod9= 430%
+
| Metal9= 2420 | Poly9= 3175 | Radium9= 4535 | Worker9= 63 | Culture9= 7 | Time9= 10480 | Dur9= 520 | Prod9= 251%
| Metal10= 3270 | Poly10= 4290 | Radium10= 6130 | Worker10= 69 | Culture10= 9 | Time10= 12890 | Dur10= 620 | Prod10= 516%
+
| Metal10= 3270 | Poly10= 4290 | Radium10= 6130 | Worker10= 69 | Culture10= 9 | Time10= 12890 | Dur10= 620 | Prod10= 282%
| Metal11= 4420 | Poly11= 5805 | Radium11= 8290 | Worker11= 86 | Culture11= 12 | Time11= 15850 | Dur11= 740 | Prod11= 619%
+
| Metal11= 4420 | Poly11= 5805 | Radium11= 8290 | Worker11= 86 | Culture11= 12 | Time11= 15850 | Dur11= 740 | Prod11= 316%
| Metal12= 5980 | Poly12= 7845 | Radium12= 11210 | Worker12= 94 | Culture12= 15 | Time12= 19500 | Dur12= 890 | Prod12= 743%
+
| Metal12= 5980 | Poly12= 7845 | Radium12= 11210 | Worker12= 94 | Culture12= 15 | Time12= 19500 | Dur12= 890 | Prod12= 355%
| Metal13= 8085 | Poly13= 10610 | Radium13= 15160 | Worker13= 115 | Culture13= 20 | Time13= 23980 | Dur13= 1070 | Prod13= 892%
+
| Metal13= 8085 | Poly13= 10610 | Radium13= 15160 | Worker13= 115 | Culture13= 20 | Time13= 23980 | Dur13= 1070 | Prod13= 398%
| Metal14= 10930 | Poly14= 14350 | Radium14= 20495 | Worker14= 140 | Culture14= 27 | Time14= 29500 | Dur14= 1280 | Prod14= 1070%
+
| Metal14= 10930 | Poly14= 14350 | Radium14= 20495 | Worker14= 140 | Culture14= 27 | Time14= 29500 | Dur14= 1280 | Prod14= 447%
| Metal15= 14780 | Poly15= 19400 | Radium15= 27715 | Worker15= 153 | Culture15= 36 | Time15= 36280 | Dur15= 1540 | Prod15= 1284%
+
| Metal15= 14780 | Poly15= 19400 | Radium15= 27715 | Worker15= 153 | Culture15= 36 | Time15= 36280 | Dur15= 1540 | Prod15= 501%
| Metal16= 19990 | Poly16= 26235 | Radium16= 37480 | Worker16= 184 | Culture16= 48 | Time16= 44630 | Dur16= 1850 | Prod16= 1541%
+
| Metal16= 19990 | Poly16= 26235 | Radium16= 37480 | Worker16= 184 | Culture16= 48 | Time16= 44630 | Dur16= 1850 | Prod16= 562%
| Metal17= 27030 | Poly17= 35475 | Radium17= 50680 | Worker17= 202 | Culture17= 64 | Time17= 54890 | Dur17= 2220 | Prod17= 1849%
+
| Metal17= 27030 | Poly17= 35475 | Radium17= 50680 | Worker17= 202 | Culture17= 64 | Time17= 54890 | Dur17= 2220 | Prod17= 631%
| Metal18= 36545 | Poly18= 47970 | Radium18= 68525 | Worker18= 241 | Culture18= 85 | Time18= 67520 | Dur18= 2660 | Prod18= 2219%
+
| Metal18= 36545 | Poly18= 47970 | Radium18= 68525 | Worker18= 241 | Culture18= 85 | Time18= 67520 | Dur18= 2660 | Prod18= 708%
| Metal19= 49420 | Poly19= 64865 | Radium19= 92660 | Worker19= 263 | Culture19= 113 | Time19= 83050 | Dur19= 3190 | Prod19= 2662%
+
| Metal19= 49420 | Poly19= 64865 | Radium19= 92660 | Worker19= 263 | Culture19= 113 | Time19= 83050 | Dur19= 3190 | Prod19= 794%
| Metal20= 66825 | Poly20= 87710 | Radium20= 125295 | Worker20= 288 | Culture20= 151 | Time20= 102150 | Dur20= 3830 | Prod20= 3195%
+
| Metal20= 66825 | Poly20= 87710 | Radium20= 125295 | Worker20= 288 | Culture20= 151 | Time20= 102150 | Dur20= 3830 | Prod20= 891%
 
}}
 
}}
   

Revision as of 03:34, 12 October 2015

Shipyards

Shipyards


Shipyards

Required to build spaceships. Only Fighters are available from the beginning. Other spaceships require Shipyards of a higher level and the respective technology researched.

In-game Description

Shipyards are special docks where light and medium spaceships are built. The higher the level of the Shipyard, the faster you’ll be able to build and repair your fleet.

Requirements

In order to build Shipyards, Space Engineering research has to be finished.

No other Buildings are needed to construct Shipyards.

Upgrades and Production

# Metal Polymers Radium Workers Culture Time
no bonuses
Time
Module Constructions
Time
Module Constructions,
Construction Plant 10
Durability Build and
Repair Speed

1 215 285 405 4 1 3:00 2:08 1:04 120 100%
2 295 385 550 10 1 6:00 4:17 2:08 140 112%
3 395 520 740 16 1 11:40 8:20 4:10 170 126%
4 535 700 1005 17 2 18:20 13:05 6:32 210 141%
5 725 950 1355 25 2 1:16:20 54:31 27:15 250 258%
6 980 1285 1835 27 3 1:33:50 1:07:01 33:30 300 278%
7 1325 1735 2480 37 4 1:55:30 1:22:30 41:15 360 200%
8 1790 2345 3355 49 5 2:22:00 1:41:25 50:42 430 224%
9 2420 3175 4535 63 7 2:54:40 2:04:45 1:02:22 520 251%
10 3270 4290 6130 69 9 3:34:50 2:33:27 1:16:43 620 282%
11 4420 5805 8290 86 12 4:24:10 3:08:41 1:34:20 740 316%
12 5980 7845 11210 94 15 5:25:00 3:52:08 1:56:04 890 355%
13 8085 10610 15160 115 20 6:39:40 4:45:28 2:22:44 1070 398%
14 10930 14350 20495 140 27 8:11:40 5:51:11 2:55:35 1280 447%
15 14780 19400 27715 153 36 10:04:40 7:11:54 3:35:57 1540 501%
16 19990 26235 37480 184 48 12:23:50 8:51:18 4:25:39 1850 562%
17 27030 35475 50680 202 64 15:14:50 10:53:27 5:26:43 2220 631%
18 36545 47970 68525 241 85 18:45:20 13:23:48 6:41:54 2660 708%
19 49420 64865 92660 263 113 23:04:10 16:28:41 8:14:20 3190 794%
20 66825 87710 125295 288 151 1d 04:22:30 20:16:04 10:08:02 3830 891%

Total 255955 335935 479900 2083 -- 6d 02:52:00 4d 08:54:17 2d 04:27:08 -- --


The build and repair speed of each level is always 20% higher than the previous level.

Bonuses

The following Technologies affect the properties in above table:

Note: The research necessary to unlock each ship type is omitted from this list.