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Lab

Lab


Research becomes possible after building a Lab. There are 10 research levels, each containing a number of technologies which can be researched. The first level of research becomes available when your first Lab is finished; each successive level is unlocked by research within the level below. Additionally there is a set of extraterrestrial technologies which become available after the reconnaissance of respective space anomalies.

All Labs work together, combining their research speed on a single project. The player can choose which technologies should be researched and in what order. Note there is no obligation to complete all technologies on a level before continuing to the next level; except for the unlock of the next level, all technologies can be skipped. If a particular technology is removed from the research queue, its progress is kept and it can later be resumed.


Alpha level

SP Name Description
8 Space Engineering This technology is required to build space buildings.
10 Engineering ship This technology is required to build engineering spaceships.
100 Muonic Chemistry +10% to the production of metal, polymers, and radium.
50 Multilayer Polymer-Iridium Armor +20% to Unmanned Platforms’ defense.
100 Plasma Welding +30% to spaceship maintenance speed.
200 Space Navigation Level 1 Hyperjump range: +2.
200 Metamaterials +20% to Resource Cache capacity.
200 Transition to level 2 Unlocks the next science level.

Beta level

SP Name Description
600 High Pressure Plasma This technology is required to build a Space Processing Plant and allows engineering spaceships to collect debris in enemy star systems.
900 Antiproton Gun +20% to medium and heavy-class spaceship attack.
900 Zero Gravity Technology +30% to spaceship construction speed.
600 Microwave Curtain This technology is required to build an undercover base.
500 Proton Generator +20% to Unmanned Platforms’ attack.
600 Ecology +20% to the maximum population size.
900 Space Compression +20% to spaceship carrying capacity.
900 Photon Engine +20% move speed in hyperspace.
700 Automated Control Systems +1 to construction queue length.
1200 Transition to level 3 Unlocks the next science level.

Gamma level

SP Name Description
2400 Colonial Spaceship This technology is required to build a Colonial Spaceship.
2900 Frigate This technology is required to build a Frigate.
2200 Superscale Energy Flux Transmission This technology is required to build an Energy Transmitter.
2200 Positron Gun +20% to Unmanned Platforms’ attack.
3100 Space Navigation Level 2 Hyperjump range: +3.
2500 Pionic Accelerator +8% to the production of metal, polymers, and radium.
2000 Module Constructions +40% to construction speed.
2000 Multidimensional Space +35% to storehouse capacity.
3600 Dimensional Scanners -30% to enemy Resource Cache capacity.
7000 Transition to level 4 Unlocks the next science level.

Delta level

SP Name Description
10800 Unmanned Platform, Mod. 2 This technology is required to build the Unmanned Platform, Mod. 2.
10800 New Metamaterials +10% of a storehouse becomes invisible to enemy fleets
14000 Environment Regeneration +20% to maximum population size.
14000 Orbital Resource Dock This technology is required to build an Orbital Resource Dock.
10800 Construction Plant This technology is required to build a Construction Plant.
21000 Hyperengine Upgrades +20% to flight speed in hyperspace.
15000 Planet Control Center This technology is required to build a Planet Control Center.
21000 Neutrino Detector Gives a Frigate a detector with a detection level of 10.
9000 Composite Constructions +50% to building durability.
36000 Transition to level 5 Unlocks the next science level.

Epsilon level

SP Name Description
27000 Interplanetary Logistics +40% to commercial spaceship carrying capacity.
36000 Ionic Energy Accumulators Reduces Frigates' hyperjump preparation time by 70%.
45000 Acceleration Gate This technology is required to build an Acceleration Gate.
54000 Space Navigation Level 3 Hyperjump range: +3.
60000 Ionic Booster +20% to Unmanned Platforms’ attack.
54000 Composite Ceramic Armor +20% to medium and heavy-class spaceships' defense.
40000 Superstrong Magnetic Fields This technology is required to build Processing Plants.
54000 Corvette This technology is required to build Corvettes.
54000 Vacuum Technologies +2 levels to mines on resource planets.
120000 Transition to level 6 Unlocks the next science level.

Zeta level

SP Name Description
160000 Nanorobots +30% to spaceship construction speed.
200000 Giant Space Structures Required to build Large Shipyards and other giant space structures.
240000 Bomber This technology is required to build a Bomber.
160000 Antimatter Engine +25% to movement speed in hyper-space.
160000 Gravity Generator +20% to medium and heavy-class spaceships' attack.
80000 Planetary Shield Generator This technology is required to build the Planetary Shield Generator.
120000 Proton Shield +20% to Unmanned Platforms’ defense.
140000 Space Warp +30% to Undercover Base camouflage.
240000 Space Base This technology allows engineering spaceships to build space bases.
400000 Transition to level 7 Unlocks the next science level.

Eta level

SP Name Description
480000 Space Navigation Level 4 Hyperjump range: +3.
200000 Fine Hyperstructure This technology is required to build a Space Disrupter.
600000 Research and Development Center This technology is required to build a Research and Development Center.
400000 Trading Corporation This technology is required to build the Trading Corporation.
300000 Laser Cooling System +20% to Unmanned Platforms’ attack.
400000 Neutron Generator +50% to space debris processing efficiency.
600000 Production Optimization +2 levels to mines on all planets.
600000 Beam Focusing System +20% to medium and heavy-class spaceships' attack.
600000 Landing Spaceship This technology is required to build a Landing Spaceship.
800000 Transition to level 8 Unlocks the next science level.





Theta level

Photon Engine (+35% to speed in hyperspace)

Heavy Cruiser

Multidimensional Spaces Level 2 (+30% to storehouse cap.)

Quasi-wave Scanner  (+20% to detection of hidden bases)

Ionic Generator (+30 to Energy Transmitter power)

Ionic Shield  (+20% to medium & heavy spaceships' defense)  

Iota level

Hyperjump range: +3.

+2 levels to mines on resource planets.

+20% to medium and heavy-class spaceship attack.

Battleship

Spacecraft Staff Training Center ("Academy II")

Residential Community II

Kappa level

(Nobody has added this information yet)

Technologies of the Ancients

Subspatial Scanner of the Ancients (reqd to lay safe courses to anomolies)

Engine Enhancement System (+10% to the spaceship flight speed)

Space Compression (+20% to spaceship carrying capacity)

Hyperfine Hyperspace Structure Scanner (reqd for flights to ancient's systems)

New Energetic Technologies (+10% to attack for all ships)

Hyper Gate

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