EMP game Wiki
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<table style="text-align:left;"><tr><th width="64px" style="text-align:right;">SP</th><th width="16px" style="text-align:right;"> </th><th width="240px">Name</th><th>Description</th></tr>
 
<table style="text-align:left;"><tr><th width="64px" style="text-align:right;">SP</th><th width="16px" style="text-align:right;"> </th><th width="240px">Name</th><th>Description</th></tr>
 
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<td style="text-align:right;"> </td><td> </td><td> </td><td> </td>
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<td style="text-align:right;"> </td>
 
<td> </td><td> </td><td> </td>
 
<tr><td style="text-align:right;">600</td><td> </td><td>[[Subspatial Scanner of the Ancients]]
 
<tr><td style="text-align:right;">600</td><td> </td><td>[[Subspatial Scanner of the Ancients]]
 
</td><td>This technology is required to lay safe courses to space anomalies.</td></tr>
 
</td><td>This technology is required to lay safe courses to space anomalies.</td></tr>
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<tr><td style="text-align:right;">6400</td><td> </td><td>[[Ancient Space Compression|Space Compression]]
 
<tr><td style="text-align:right;">6400</td><td> </td><td>[[Ancient Space Compression|Space Compression]]
 
</td><td>+20% to spaceship carrying capacity.</td></tr>
 
</td><td>+20% to spaceship carrying capacity.</td></tr>
  +
 
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<td style="text-align:right;">18000</td><td> </td><td>[[Hyperfine Hyperspace Structure Scanner]]
+
<td style="text-align:right;">18000</td>
  +
<td> </td><td>[[Hyperfine Hyperspace Structure Scanner]]
</td><td>allows flights to (hence attacks of) ancient's systems</td>
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</td><td>allows flights to (hence attacks of) ancient's systems</td><td style="text-align:right;"> </td>
  +
<td>
  +
  +
  +
  +
  +
</td>
 
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<td style="text-align:right;">64000</td><td> </td><td>[[New Energetic Technologies]]
+
<td style="text-align:right;"> </td>
</td><td>+10% to attack for all ships</td>
+
<td> </td><td> </td><td> </td>
 
|-
 
|-
<td style="text-align:right;">?</td><td> </td><td>?</td><td>?</td>
+
<td style="text-align:right;">64000</td>
  +
<td> </td><td>[[New Energetic Technologies|New Energetic ]]
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  +
[[New Energetic Technologies|Technologies]]</td><td>
<td style="text-align:right;">?</td><td> </td><td>?</td><td>?</td>
 
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|-
 
<td style="text-align:right;">?</td><td> </td><td>?</td><td>?</td></table>
+
<table style="text-align:left;">
  +
<td>
  +
  +
  +
  +
</td><td>+10% to attack for all ships</td></table></td></table>
   
   
Hyper Gate
+
and 3 more including Hyper Gate

Revision as of 17:54, 9 June 2014

Lab

Lab


Research becomes possible after building a Lab. There are 10 research levels, each containing a number of technologies which can be researched. The first level of research becomes available when your first Lab is finished; each successive level is unlocked by research within the level below. Additionally there is a set of extraterrestrial technologies which become available after the reconnaissance of respective space anomalies.

All Labs work together, combining their research speed on a single project. The player can choose which technologies should be researched and in what order. Note there is no obligation to complete all technologies on a level before continuing to the next level; except for the unlock of the next level, all technologies can be skipped. If a particular technology is removed from the research queue, its progress is kept and it can later be resumed.


Level 1 (Alpha)

SP Name Description
8 Space Engineering This technology is required to build space buildings.
10 Engineering ship This technology is required to build engineering spaceships.
100 Muonic Chemistry +10% to the production of metal, polymers, and radium.
50 Multilayer Polymer-Iridium Armor +20% to Unmanned Platforms’ defense.
100 Plasma Welding +30% to spaceship maintenance speed.
200 Space Navigation Level 1 Hyperjump range: +2.
200 Metamaterials +20% to Resource Cache capacity.
200 Transition to level 2 Unlocks the next science level.

Level 2 (Beta)

SP Name Description
600 High Pressure Plasma This technology is required to build a Space Processing Plant and allows engineering spaceships to collect debris in enemy star systems.
900 Antiproton Gun +20% to medium and heavy-class spaceship attack.
900 Zero Gravity Technology +30% to spaceship construction speed.
600 Microwave Curtain This technology is required to build an undercover base.
500 Proton Generator +20% to Unmanned Platforms’ attack.
600 Ecology +20% to the maximum population size.
900 Space Compression +20% to spaceship carrying capacity.
900 Photon Engine +20% move speed in hyperspace.
700 Automated Control Systems +1 to construction queue length.
1200 Transition to level 3 Unlocks the next science level.

Level 3 (Gamma)

SP Name Description
2400 Colonial Spaceship This technology is required to build a Colonial Spaceship.
2900 Frigate This technology is required to build a Frigate.
2200 Superscale Energy Flux Transmission This technology is required to build an Energy Transmitter.
2200 Positron Gun +20% to Unmanned Platforms’ attack.
3100 Space Navigation Level 2 Hyperjump range: +3.
2500 Pionic Accelerator +8% to the production of metal, polymers, and radium.
2000 Module Constructions +40% to construction speed.
2000 Multidimensional Space +35% to storehouse capacity.
3600 Dimensional Scanners -30% to enemy Resource Cache capacity.
7000 Transition to level 4 Unlocks the next science level.

Level 4 (Delta)

SP Name Description
10800 Unmanned Platform, Mod. 2 This technology is required to build the Unmanned Platform, Mod. 2.
10800 New Metamaterials +10% of a storehouse becomes invisible to enemy fleets
14000 Environment Regeneration +20% to maximum population size.
14000 Orbital Resource Dock This technology is required to build an Orbital Resource Dock.
10800 Construction Plant This technology is required to build a Construction Plant.
21000 Hyperengine Upgrades +20% to flight speed in hyperspace.
15000 Planet Control Center This technology is required to build a Planet Control Center.
21000 Neutrino Detector Gives a Frigate a detector with a detection level of 10.
9000 Composite Constructions +50% to building durability.
36000 Transition to level 5 Unlocks the next science level.

Level 5 (Epsilon)

SP Name Description
27000 Interplanetary Logistics +40% to commercial spaceship carrying capacity.
36000 Ionic Energy Accumulators Reduces Frigates' hyperjump preparation time by 70%.
45000 Acceleration Gate This technology is required to build an Acceleration Gate.
54000 Space Navigation Level 3 Hyperjump range: +3.
60000 Ionic Booster +20% to Unmanned Platforms’ attack.
54000 Composite Ceramic Armor +20% to medium and heavy-class spaceships' defense.
40000 Superstrong Magnetic Fields This technology is required to build Processing Plants. (These are: Metal Plant, Chemical Plant and Radium Refinement Complex; this is unrelated to the Space Processing Plant!)
54000 Corvette This technology is required to build Corvettes.
54000 Vacuum Technologies +2 levels to mines on resource planets.
120000 Transition to level 6 Unlocks the next science level.

Level 6 (Zeta)

SP Name Description
160000 Nanorobots +30% to spaceship construction speed.
200000 Giant Space Structures Required to build Large Shipyards and other giant space structures.
240000 Bomber This technology is required to build a Bomber.
160000 Antimatter Engine +25% to movement speed in hyper-space.
160000 Gravity Generator +20% to medium and heavy-class spaceships' attack.
80000 Planetary Shield Generator This technology is required to build the Planetary Shield Generator.
120000 Proton Shield +20% to Unmanned Platforms’ defense.
140000 Space Warp +30% to Undercover Base camouflage.
240000 Space Base This technology allows engineering spaceships to build space bases.
400000 Transition to level 7 Unlocks the next science level.

Level 7 (Eta)

SP Name Description
480000 Space Navigation Level 4 Hyperjump range: +3.
200000 Fine Hyperstructure This technology is required to build a Space Disrupter.
600000 Research and Development Center This technology is required to build a Research and Development Center.
400000 Trading Corporation This technology is required to build the Trading Corporation.
300000 Laser Cooling System +20% to Unmanned Platforms’ attack.
400000 Neutron Generator +50% to space debris processing efficiency.
600000 Production Optimization +2 levels to mines on all planets.
600000 Beam Focusing System +20% to medium and heavy-class spaceships' attack.
600000 Landing Spaceship This technology is required to build a Landing Spaceship.
800000 Transition to level 8 Unlocks the next science level.

Level 8 (Theta)

SP Name Description
1500000 Photon Engine +35% move speed in hyperspace.
1250000 Heavy Cruiser This technology is required to build a Heavy Cruiser.
750000 Multidimensional Space Level 2 +30% to storehouse capacity.
1500000 Quasi-wave Scanner +20% detection of hidden bases.
1500000 Ionic Generator +30% to the energy transmitter power.
1500000 Ionic Shield +20% to medium and heavy-class spaceships' defense.
1500000 Advanced Titanic Fibers +50% to the planet invasion speed.
1200000 Planetary Colony II This technology is required to upgrade to a Planetary Colony II.
1200000 Superstrong Magnetic Fields Level 2 This technology is required to upgrade Processing Plants to level 6 - 10. (These are: Metal Plant, Chemical Plant and Radium Refinement Complex; this is unrelated to the Space Processing Plant!)
3000000 Transition to level 9 Unlocks the next science level.



Level 9 (Iota)

SP Name Description
2700000 Space Navigation Level 5 Hyperjump range: +3
2250000 Vacuum Technologies Level 2 +2 levels to mines on resource planets
2250000 Antineutron gun +20% to heavy-class spaceship attack
2250000 Antimeson gun +20% to medium class spaceship attack
3000000 Battleship Unlocks battleship
3600000 Spacecraft Staff Training Center Unlocks SSTC.  aka Military Academy II
3000000 Residential Community II Unlocks Residential Community II

Level 10 (Kappa)

(Nobody has added this information yet)

Technologies of the Ancients

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SP NameDescription
     
600 Subspatial Scanner of the Ancients This technology is required to lay safe courses to space anomalies.
3200 Engine Enhancement System +10% to the spaceship flight speed.
6400 Space Compression +20% to spaceship carrying capacity.
18000  Hyperfine Hyperspace Structure Scanner allows flights to (hence attacks of) ancient's systems 



      64000  New Energetic Technologies


+10% to attack for all ships


and 3 more including Hyper Gate