Line 635: | Line 635: | ||
<table style="text-align:left;"><tr><th width="64px" style="text-align:right;">SP</th><th width="16px" style="text-align:right;"> </th><th width="240px">Name</th><th>Description</th></tr> |
<table style="text-align:left;"><tr><th width="64px" style="text-align:right;">SP</th><th width="16px" style="text-align:right;"> </th><th width="240px">Name</th><th>Description</th></tr> |
||
|- |
|- |
||
− | <td style="text-align:right;" |
+ | <td style="text-align:right;"> </td> |
⚫ | |||
<tr><td style="text-align:right;">600</td><td> </td><td>[[Subspatial Scanner of the Ancients]] |
<tr><td style="text-align:right;">600</td><td> </td><td>[[Subspatial Scanner of the Ancients]] |
||
</td><td>This technology is required to lay safe courses to space anomalies.</td></tr> |
</td><td>This technology is required to lay safe courses to space anomalies.</td></tr> |
||
Line 642: | Line 643: | ||
<tr><td style="text-align:right;">6400</td><td> </td><td>[[Ancient Space Compression|Space Compression]] |
<tr><td style="text-align:right;">6400</td><td> </td><td>[[Ancient Space Compression|Space Compression]] |
||
</td><td>+20% to spaceship carrying capacity.</td></tr> |
</td><td>+20% to spaceship carrying capacity.</td></tr> |
||
+ | |||
|- |
|- |
||
− | <td style="text-align:right;">18000</td> |
+ | <td style="text-align:right;">18000</td> |
+ | <td> </td><td>[[Hyperfine Hyperspace Structure Scanner]] |
||
− | </td><td>allows flights to (hence attacks of) ancient's systems</td> |
+ | </td><td>allows flights to (hence attacks of) ancient's systems</td><td style="text-align:right;"> </td> |
+ | <td> |
||
+ | |||
+ | |||
+ | |||
+ | |||
+ | </td> |
||
|- |
|- |
||
− | <td style="text-align:right;" |
+ | <td style="text-align:right;"> </td> |
− | </td><td> |
+ | <td> </td><td> </td><td> </td> |
|- |
|- |
||
− | <td style="text-align:right;"> |
+ | <td style="text-align:right;">64000</td> |
+ | <td> </td><td>[[New Energetic Technologies|New Energetic ]] |
||
− | |- |
||
+ | [[New Energetic Technologies|Technologies]]</td><td> |
||
⚫ | |||
+ | |||
− | |- |
||
− | < |
+ | <table style="text-align:left;"> |
+ | <td> |
||
+ | |||
+ | |||
+ | |||
+ | </td><td>+10% to attack for all ships</td></table></td></table> |
||
− | Hyper Gate |
+ | and 3 more including Hyper Gate |
Revision as of 17:54, 9 June 2014
Research becomes possible after building a Lab. There are 10 research levels, each containing a number of technologies which can be researched. The first level of research becomes available when your first Lab is finished; each successive level is unlocked by research within the level below. Additionally there is a set of extraterrestrial technologies which become available after the reconnaissance of respective space anomalies.
All Labs work together, combining their research speed on a single project. The player can choose which technologies should be researched and in what order. Note there is no obligation to complete all technologies on a level before continuing to the next level; except for the unlock of the next level, all technologies can be skipped. If a particular technology is removed from the research queue, its progress is kept and it can later be resumed.
Level 1 (Alpha)
SP | Name | Description | |
---|---|---|---|
8 | Space Engineering | This technology is required to build space buildings. | |
10 | Engineering ship | This technology is required to build engineering spaceships. | |
100 | Muonic Chemistry | +10% to the production of metal, polymers, and radium. | |
50 | Multilayer Polymer-Iridium Armor | +20% to Unmanned Platforms’ defense. | |
100 | Plasma Welding | +30% to spaceship maintenance speed. | |
200 | Space Navigation Level 1 | Hyperjump range: +2. | |
200 | Metamaterials | +20% to Resource Cache capacity. | |
200 | Transition to level 2 | Unlocks the next science level. |
Level 2 (Beta)
SP | Name | Description | |
---|---|---|---|
600 | High Pressure Plasma | This technology is required to build a Space Processing Plant and allows engineering spaceships to collect debris in enemy star systems. | |
900 | Antiproton Gun | +20% to medium and heavy-class spaceship attack. | |
900 | Zero Gravity Technology | +30% to spaceship construction speed. | |
600 | Microwave Curtain | This technology is required to build an undercover base. | |
500 | Proton Generator | +20% to Unmanned Platforms’ attack. | |
600 | Ecology | +20% to the maximum population size. | |
900 | Space Compression | +20% to spaceship carrying capacity. | |
900 | Photon Engine | +20% move speed in hyperspace. | |
700 | Automated Control Systems | +1 to construction queue length. | |
1200 | Transition to level 3 | Unlocks the next science level. |
Level 3 (Gamma)
SP | Name | Description | |
---|---|---|---|
2400 | Colonial Spaceship | This technology is required to build a Colonial Spaceship. | |
2900 | Frigate | This technology is required to build a Frigate. | |
2200 | Superscale Energy Flux Transmission | This technology is required to build an Energy Transmitter. | |
2200 | Positron Gun | +20% to Unmanned Platforms’ attack. | |
3100 | Space Navigation Level 2 | Hyperjump range: +3. | |
2500 | Pionic Accelerator | +8% to the production of metal, polymers, and radium. | |
2000 | Module Constructions | +40% to construction speed. | |
2000 | Multidimensional Space | +35% to storehouse capacity. | |
3600 | Dimensional Scanners | -30% to enemy Resource Cache capacity. | |
7000 | Transition to level 4 | Unlocks the next science level. |
Level 4 (Delta)
SP | Name | Description | |
---|---|---|---|
10800 | Unmanned Platform, Mod. 2 | This technology is required to build the Unmanned Platform, Mod. 2. | |
10800 | New Metamaterials | +10% of a storehouse becomes invisible to enemy fleets | |
14000 | Environment Regeneration | +20% to maximum population size. | |
14000 | Orbital Resource Dock | This technology is required to build an Orbital Resource Dock. | |
10800 | Construction Plant | This technology is required to build a Construction Plant. | |
21000 | Hyperengine Upgrades | +20% to flight speed in hyperspace. | |
15000 | Planet Control Center | This technology is required to build a Planet Control Center. | |
21000 | Neutrino Detector | Gives a Frigate a detector with a detection level of 10. | |
9000 | Composite Constructions | +50% to building durability. | |
36000 | Transition to level 5 | Unlocks the next science level. |
Level 5 (Epsilon)
SP | Name | Description | |
---|---|---|---|
27000 | Interplanetary Logistics | +40% to commercial spaceship carrying capacity. | |
36000 | Ionic Energy Accumulators | Reduces Frigates' hyperjump preparation time by 70%. | |
45000 | Acceleration Gate | This technology is required to build an Acceleration Gate. | |
54000 | Space Navigation Level 3 | Hyperjump range: +3. | |
60000 | Ionic Booster | +20% to Unmanned Platforms’ attack. | |
54000 | Composite Ceramic Armor | +20% to medium and heavy-class spaceships' defense. | |
40000 | Superstrong Magnetic Fields | This technology is required to build Processing Plants. (These are: Metal Plant, Chemical Plant and Radium Refinement Complex; this is unrelated to the Space Processing Plant!) | |
54000 | Corvette | This technology is required to build Corvettes. | |
54000 | Vacuum Technologies | +2 levels to mines on resource planets. | |
120000 | Transition to level 6 | Unlocks the next science level. |
Level 6 (Zeta)
SP | Name | Description | |
---|---|---|---|
160000 | Nanorobots | +30% to spaceship construction speed. | |
200000 | Giant Space Structures | Required to build Large Shipyards and other giant space structures. | |
240000 | Bomber | This technology is required to build a Bomber. | |
160000 | Antimatter Engine | +25% to movement speed in hyper-space. | |
160000 | Gravity Generator | +20% to medium and heavy-class spaceships' attack. | |
80000 | Planetary Shield Generator | This technology is required to build the Planetary Shield Generator. | |
120000 | Proton Shield | +20% to Unmanned Platforms’ defense. | |
140000 | Space Warp | +30% to Undercover Base camouflage. | |
240000 | Space Base | This technology allows engineering spaceships to build space bases. | |
400000 | Transition to level 7 | Unlocks the next science level. |
Level 7 (Eta)
SP | Name | Description | |
---|---|---|---|
480000 | Space Navigation Level 4 | Hyperjump range: +3. | |
200000 | Fine Hyperstructure | This technology is required to build a Space Disrupter. | |
600000 | Research and Development Center | This technology is required to build a Research and Development Center. | |
400000 | Trading Corporation | This technology is required to build the Trading Corporation. | |
300000 | Laser Cooling System | +20% to Unmanned Platforms’ attack. | |
400000 | Neutron Generator | +50% to space debris processing efficiency. | |
600000 | Production Optimization | +2 levels to mines on all planets. | |
600000 | Beam Focusing System | +20% to medium and heavy-class spaceships' attack. | |
600000 | Landing Spaceship | This technology is required to build a Landing Spaceship. | |
800000 | Transition to level 8 | Unlocks the next science level. |
Level 8 (Theta)
SP | Name | Description | |
---|---|---|---|
1500000 | Photon Engine | +35% move speed in hyperspace. | |
1250000 | Heavy Cruiser | This technology is required to build a Heavy Cruiser. | |
750000 | Multidimensional Space Level 2 | +30% to storehouse capacity. | |
1500000 | Quasi-wave Scanner | +20% detection of hidden bases. | |
1500000 | Ionic Generator | +30% to the energy transmitter power. | |
1500000 | Ionic Shield | +20% to medium and heavy-class spaceships' defense. | |
1500000 | Advanced Titanic Fibers | +50% to the planet invasion speed. | |
1200000 | Planetary Colony II | This technology is required to upgrade to a Planetary Colony II. | |
1200000 | Superstrong Magnetic Fields Level 2 | This technology is required to upgrade Processing Plants to level 6 - 10. (These are: Metal Plant, Chemical Plant and Radium Refinement Complex; this is unrelated to the Space Processing Plant!) | |
3000000 | Transition to level 9 | Unlocks the next science level. |
Level 9 (Iota)
SP | Name | Description | |
---|---|---|---|
2700000 | Space Navigation Level 5 | Hyperjump range: +3 | |
2250000 | Vacuum Technologies Level 2 | +2 levels to mines on resource planets | |
2250000 | Antineutron gun | +20% to heavy-class spaceship attack | |
2250000 | Antimeson gun | +20% to medium class spaceship attack | |
3000000 | Battleship | Unlocks battleship | |
3600000 | Spacecraft Staff Training Center | Unlocks SSTC. aka Military Academy II | |
3000000 | Residential Community II | Unlocks Residential Community II | |
Level 10 (Kappa)
(Nobody has added this information yet)
Technologies of the Ancients
|-
|-
|-|-
SP | Name | Description | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
600 | Subspatial Scanner of the Ancients | This technology is required to lay safe courses to space anomalies. | |||||||||||||
3200 | Engine Enhancement System | +10% to the spaceship flight speed. | |||||||||||||
6400 | Space Compression | +20% to spaceship carrying capacity. | |||||||||||||
18000 | Hyperfine Hyperspace Structure Scanner | allows flights to (hence attacks of) ancient's systems |
| 64000 | New Energetic Technologies |
|
and 3 more including Hyper Gate