EMP game Wiki
(Adapt information for Delta Level to new format.)
(Adapt information for Epsilon Level to new format.)
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</tr>
 
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</table>
 
</table>
 
 
   
 
==Delta level==
 
==Delta level==
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</table>
 
</table>
   
 
==Epsilon level==
   
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<table style="text-align:left;">
<!-- Work in Progress... -->
 
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<tr>
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<th width="64px" style="text-align:right;">SP</th>
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<th width="16px" style="text-align:right;"></th>
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<th width="240px">Name</th>
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<th>Description</th>
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</tr>
   
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<tr>
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<td style="text-align:right;">27000</td><td></td>
 
<td>[[Interplanetary Logistics]]</td>
  +
<td>+40% to [[Commercial Dock|commercial spaceship]] carrying capacity.</td>
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</tr>
   
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<tr>
==Epsilon level (36000SP)==
 
  +
<td style="text-align:right;">36000</td><td></td>
 
<td>[[Ionic Energy Accumulators]]</td>
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<td>Reduces [[Frigate|Frigates']] hyperjump preparation time by 70%.</td>
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</tr>
   
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<tr>
<p style="font-size:14px;">Interplanetary Logistics</p>
 
  +
<td style="text-align:right;">45000</td><td></td>
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<td>[[Acceleration Gate technology|Acceleration Gate]]</td>
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<td>This technology is required to build an [[Acceleration Gate]].</td>
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</tr>
   
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<tr>
<p style="font-size:14px;">Ionic Energy Accumulators</p>
 
  +
<td style="text-align:right;">54000</td><td></td>
 
<td>[[Space Navigation Level 3]]</td>
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<td>Hyperjump range: +3.</td>
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</tr>
   
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<tr>
<p style="font-size:14px;">Acceleration Gate</p>
 
  +
<td style="text-align:right;">60000</td><td></td>
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<td>[[Ionic Booster]]</td>
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<td>+20% to [[Unmanned Platform|Unmanned Platforms’]] attack.</td>
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</tr>
   
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<tr>
<p style="font-size:14px;">Space Navigation. Level 3</p>
 
  +
<td style="text-align:right;">54000</td><td></td>
 
<td>[[Composite Ceramic Armor]]</td>
  +
<td>+20% to medium and heavy-class spaceships' defense.</td>
  +
</tr>
   
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<tr>
<p style="font-size:14px;">Ionic Booster</p>
 
  +
<td style="text-align:right;">40000</td><td></td>
 
<td>[[Superstrong Magnetic Fields]]</td>
  +
<td>This technology is required to build [[Processing Plant|Processing Plants]].</td>
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</tr>
   
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<tr>
<p style="font-size:14px;">Composite Ceramic Armor</p>
 
  +
<td style="text-align:right;">54000</td><td></td>
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<td>[[Corvette technology|Corvette]]</td>
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<td>This technology is required to build [[Corvette|Corvettes]].</td>
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</tr>
   
  +
<tr>
<p style="font-size:14px;">Superstrong Magnetic Fields</p>
 
  +
<td style="text-align:right;">54000</td><td></td>
  +
<td>[[Vacuum Technologies]]</td>
  +
<td>+2 levels to mines on resource planets.</td>
  +
</tr>
   
  +
<tr>
<p style="font-size:14px;">Corvette</p>
 
  +
<td style="text-align:right;">120000</td><td></td>
  +
<td>[[Transition to level 6]]</td>
  +
<td>Unlocks the next science level.</td>
  +
</tr>
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</table>
   
<p style="font-size:14px;">Vaccum Technologies</p>
 
   
==Zeta level (120000SP)==
 
   
 
<!-- Work in Progress... -->
   
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==Zeta level (120000SP)==
   
 
<p style="margin-top:0.4em;margin-bottom:0.5em;">Nanorobots (+30% to spaceship construction speed)</p>
 
<p style="margin-top:0.4em;margin-bottom:0.5em;">Nanorobots (+30% to spaceship construction speed)</p>

Revision as of 00:00, 25 May 2014

Lab

Lab


Research becomes possible after building a Lab. There are 10 research levels, each containing a number of technologies which can be researched. The first level of research becomes available when your first Lab is finished; each successive level is unlocked by research within the level below. Additionally there is a set of extraterrestrial technologies which become available after the reconnaissance of respective space anomalies.

All Labs work together, combining their research speed on a single project. The player can choose which technologies should be researched and in what order. Note there is no obligation to complete all technologies on a level before continuing to the next level; except for the unlock of the next level, all technologies can be skipped. If a particular technology is removed from the research queue, its progress is kept and it can later be resumed.


Alpha Level

SP Name Description
8 Space Engineering This technology is required to build space buildings.
10 Engineering ship This technology is required to build engineering spaceships.
100 Muonic Chemistry +10% to the production of metal, polymers, and radium.
50 Multilayer Polymer-Iridium Armor +20% to Unmanned Platforms’ defense.
100 Plasma Welding +30% to spaceship maintenance speed.
200 Space Navigation Level 1 Hyperjump range: +2.
200 Metamaterials +20% to Resource Cache capacity.
200 Transition to level 2 Unlocks the next science level.

Beta Level

SP Name Description
600 High Pressure Plasma This technology is required to build a Space Processing Plant and allows engineering spaceships to collect debris in enemy star systems.
900 Antiproton Gun +20% to medium and heavy-class spaceship attack.
900 Zero Gravity Technology +30% to spaceship construction speed.
600 Microwave Curtain This technology is required to build an undercover base.
500 Proton Generator +20% to Unmanned Platforms’ attack.
600 Ecology +20% to the maximum population size.
900 Space Compression +20% to spaceship carrying capacity.
900 Photon Engine +20% move speed in hyperspace.
700 Automated Control Systems +1 to construction queue length.
1200 Transition to level 3 Unlocks the next science level.

Gamma Level

SP Name Description
2400 Colonial Spaceship This technology is required to build a Colonial Spaceship.
2900 Frigate This technology is required to build a Frigate.
2200 Superscale Energy Flux Transmission This technology is required to build an Energy Transmitter.
2200 Positron Gun +20% to Unmanned Platforms’ attack.
3100 Space Navigation Level 2 Hyperjump range: +3.
2500 Pionic Accelerator +8% to the production of metal, polymers, and radium.
2000 Module Constructions +40% to construction speed.
2000 Multidimensional Space +35% to storehouse capacity.
3600 Dimensional Scanners -30% to enemy Resource Cache capacity.
7000 Transition to level 4 Unlocks the next science level.

Delta level

SP Name Description
10800 Unmanned Platform, Mod. 2 This technology is required to build the Unmanned Platform, Mod. 2.
10800 New Metamaterials +10% of a storehouse becomes invisible to enemy fleets
14000 Environment Regeneration +20% to maximum population size.
14000 Orbital Resource Dock This technology is required to build an Orbital Resource Dock.
10800 Construction Plant This technology is required to build a Construction Plant.
21000 Hyperengine Upgrades +20% to flight speed in hyperspace.
15000 Planet Control Center This technology is required to build a Planet Control Center.
21000 Neutrino Detector Gives a Frigate a detector with a detection level of 10.
9000 Composite Constructions +50% to building durability.
36000 Transition to level 5 Unlocks the next science level.

Epsilon level

SP Name Description
27000 Interplanetary Logistics +40% to commercial spaceship carrying capacity.
36000 Ionic Energy Accumulators Reduces Frigates' hyperjump preparation time by 70%.
45000 Acceleration Gate This technology is required to build an Acceleration Gate.
54000 Space Navigation Level 3 Hyperjump range: +3.
60000 Ionic Booster +20% to Unmanned Platforms’ attack.
54000 Composite Ceramic Armor +20% to medium and heavy-class spaceships' defense.
40000 Superstrong Magnetic Fields This technology is required to build Processing Plants.
54000 Corvette This technology is required to build Corvettes.
54000 Vacuum Technologies +2 levels to mines on resource planets.
120000 Transition to level 6 Unlocks the next science level.




Zeta level (120000SP)

Nanorobots (+30% to spaceship construction speed)

Giant Space Structures (reqd to build large shipyards)

Bomber 

Antimatter Engine (+25% to speed in hyperspace)

Gravity Generator (+20% to medium & heavy spaceships' attack)

Planetary Shield Generator

Proton Shield (+20% to Unmanned Platforms' defense)

Space Warp (+30% to Undercover Base camouflage)

Space Base (allows engineers to build space bases)

Eta level (400000SP)

Space Navigation Lv 4 (+3 Hyperjump range)

Fine Hyperstructure (reqd to build a Space Disrupter to slow incoming ships)

Trading Corporation (reqd to build Trading Corporation)

Laser Cooling System (+20% to Unmanned Platforms attack)

Neutron Generator (+50% to space debris processing efficiency)

Production Optimization (+2 levels to mines on all planets)

Beam Focusing System (+20% to medium & heavy spaceships' attack)

Landing Spaceship

Theta level

Photon Engine (+35% to speed in hyperspace)

Heavy Cruiser

Multidimensional Spaces Level 2 (+30% to storehouse cap.)

Quasi-wave Scanner  (+20% to detection of hidden bases)

Ionic Generator (+30 to Energy Transmitter power)

Ionic Shield  (+20% to medium & heavy spaceships' defense)  

Iota level

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Kappa level

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Technologies of the Ancients

Subspatial Scanner of the Ancients (reqd to lay safe courses to anomolies)

Engine Enhancement System (+10% to the spaceship flight speed)

Space Compression (+20% to spaceship carrying capacity)

Hyperfine Hyperspace Structure Scanner (reqd for flights to ancient's systems)

New Energetic Technologies (+10% to attack for all ships)

Hyper Gate