(Adapt information for Delta Level to new format.) |
(Adapt information for Epsilon Level to new format.) |
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</tr> |
</tr> |
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</table> |
</table> |
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− | |||
− | |||
==Delta level== |
==Delta level== |
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</table> |
</table> |
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⚫ | |||
+ | <table style="text-align:left;"> |
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⚫ | |||
+ | <tr> |
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+ | <th width="64px" style="text-align:right;">SP</th> |
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+ | <th width="16px" style="text-align:right;"></th> |
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+ | <th width="240px">Name</th> |
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+ | <th>Description</th> |
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+ | </tr> |
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+ | <tr> |
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+ | <td style="text-align:right;">27000</td><td></td> |
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⚫ | |||
+ | <td>+40% to [[Commercial Dock|commercial spaceship]] carrying capacity.</td> |
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+ | </tr> |
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+ | <tr> |
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⚫ | |||
+ | <td style="text-align:right;">36000</td><td></td> |
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⚫ | |||
+ | <td>Reduces [[Frigate|Frigates']] hyperjump preparation time by 70%.</td> |
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+ | </tr> |
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+ | <tr> |
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⚫ | |||
+ | <td style="text-align:right;">45000</td><td></td> |
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+ | <td>[[Acceleration Gate technology|Acceleration Gate]]</td> |
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+ | <td>This technology is required to build an [[Acceleration Gate]].</td> |
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+ | </tr> |
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+ | <tr> |
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⚫ | |||
+ | <td style="text-align:right;">54000</td><td></td> |
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⚫ | |||
+ | <td>Hyperjump range: +3.</td> |
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+ | </tr> |
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+ | <tr> |
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− | <p style="font-size:14px;">Acceleration Gate</p> |
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+ | <td style="text-align:right;">60000</td><td></td> |
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+ | <td>[[Ionic Booster]]</td> |
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+ | <td>+20% to [[Unmanned Platform|Unmanned Platforms’]] attack.</td> |
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+ | </tr> |
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+ | <tr> |
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⚫ | |||
+ | <td style="text-align:right;">54000</td><td></td> |
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⚫ | |||
+ | <td>+20% to medium and heavy-class spaceships' defense.</td> |
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+ | </tr> |
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+ | <tr> |
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− | <p style="font-size:14px;">Ionic Booster</p> |
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+ | <td style="text-align:right;">40000</td><td></td> |
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⚫ | |||
+ | <td>This technology is required to build [[Processing Plant|Processing Plants]].</td> |
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+ | </tr> |
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+ | <tr> |
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⚫ | |||
+ | <td style="text-align:right;">54000</td><td></td> |
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+ | <td>[[Corvette technology|Corvette]]</td> |
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+ | <td>This technology is required to build [[Corvette|Corvettes]].</td> |
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+ | </tr> |
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+ | <tr> |
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⚫ | |||
+ | <td style="text-align:right;">54000</td><td></td> |
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+ | <td>[[Vacuum Technologies]]</td> |
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+ | <td>+2 levels to mines on resource planets.</td> |
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+ | </tr> |
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+ | <tr> |
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− | <p style="font-size:14px;">Corvette</p> |
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+ | <td style="text-align:right;">120000</td><td></td> |
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+ | <td>[[Transition to level 6]]</td> |
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+ | <td>Unlocks the next science level.</td> |
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+ | </tr> |
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+ | </table> |
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− | <p style="font-size:14px;">Vaccum Technologies</p> |
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⚫ | |||
⚫ | |||
+ | |||
+ | |||
⚫ | |||
<p style="margin-top:0.4em;margin-bottom:0.5em;">Nanorobots (+30% to spaceship construction speed)</p> |
<p style="margin-top:0.4em;margin-bottom:0.5em;">Nanorobots (+30% to spaceship construction speed)</p> |
Revision as of 00:00, 25 May 2014
Research becomes possible after building a Lab. There are 10 research levels, each containing a number of technologies which can be researched. The first level of research becomes available when your first Lab is finished; each successive level is unlocked by research within the level below. Additionally there is a set of extraterrestrial technologies which become available after the reconnaissance of respective space anomalies.
All Labs work together, combining their research speed on a single project. The player can choose which technologies should be researched and in what order. Note there is no obligation to complete all technologies on a level before continuing to the next level; except for the unlock of the next level, all technologies can be skipped. If a particular technology is removed from the research queue, its progress is kept and it can later be resumed.
Alpha Level
SP | Name | Description | |
---|---|---|---|
8 | Space Engineering | This technology is required to build space buildings. | |
10 | Engineering ship | This technology is required to build engineering spaceships. | |
100 | Muonic Chemistry | +10% to the production of metal, polymers, and radium. | |
50 | Multilayer Polymer-Iridium Armor | +20% to Unmanned Platforms’ defense. | |
100 | Plasma Welding | +30% to spaceship maintenance speed. | |
200 | Space Navigation Level 1 | Hyperjump range: +2. | |
200 | Metamaterials | +20% to Resource Cache capacity. | |
200 | Transition to level 2 | Unlocks the next science level. |
Beta Level
SP | Name | Description | |
---|---|---|---|
600 | High Pressure Plasma | This technology is required to build a Space Processing Plant and allows engineering spaceships to collect debris in enemy star systems. | |
900 | Antiproton Gun | +20% to medium and heavy-class spaceship attack. | |
900 | Zero Gravity Technology | +30% to spaceship construction speed. | |
600 | Microwave Curtain | This technology is required to build an undercover base. | |
500 | Proton Generator | +20% to Unmanned Platforms’ attack. | |
600 | Ecology | +20% to the maximum population size. | |
900 | Space Compression | +20% to spaceship carrying capacity. | |
900 | Photon Engine | +20% move speed in hyperspace. | |
700 | Automated Control Systems | +1 to construction queue length. | |
1200 | Transition to level 3 | Unlocks the next science level. |
Gamma Level
SP | Name | Description | |
---|---|---|---|
2400 | Colonial Spaceship | This technology is required to build a Colonial Spaceship. | |
2900 | Frigate | This technology is required to build a Frigate. | |
2200 | Superscale Energy Flux Transmission | This technology is required to build an Energy Transmitter. | |
2200 | Positron Gun | +20% to Unmanned Platforms’ attack. | |
3100 | Space Navigation Level 2 | Hyperjump range: +3. | |
2500 | Pionic Accelerator | +8% to the production of metal, polymers, and radium. | |
2000 | Module Constructions | +40% to construction speed. | |
2000 | Multidimensional Space | +35% to storehouse capacity. | |
3600 | Dimensional Scanners | -30% to enemy Resource Cache capacity. | |
7000 | Transition to level 4 | Unlocks the next science level. |
Delta level
SP | Name | Description | |
---|---|---|---|
10800 | Unmanned Platform, Mod. 2 | This technology is required to build the Unmanned Platform, Mod. 2. | |
10800 | New Metamaterials | +10% of a storehouse becomes invisible to enemy fleets | |
14000 | Environment Regeneration | +20% to maximum population size. | |
14000 | Orbital Resource Dock | This technology is required to build an Orbital Resource Dock. | |
10800 | Construction Plant | This technology is required to build a Construction Plant. | |
21000 | Hyperengine Upgrades | +20% to flight speed in hyperspace. | |
15000 | Planet Control Center | This technology is required to build a Planet Control Center. | |
21000 | Neutrino Detector | Gives a Frigate a detector with a detection level of 10. | |
9000 | Composite Constructions | +50% to building durability. | |
36000 | Transition to level 5 | Unlocks the next science level. |
Epsilon level
SP | Name | Description | |
---|---|---|---|
27000 | Interplanetary Logistics | +40% to commercial spaceship carrying capacity. | |
36000 | Ionic Energy Accumulators | Reduces Frigates' hyperjump preparation time by 70%. | |
45000 | Acceleration Gate | This technology is required to build an Acceleration Gate. | |
54000 | Space Navigation Level 3 | Hyperjump range: +3. | |
60000 | Ionic Booster | +20% to Unmanned Platforms’ attack. | |
54000 | Composite Ceramic Armor | +20% to medium and heavy-class spaceships' defense. | |
40000 | Superstrong Magnetic Fields | This technology is required to build Processing Plants. | |
54000 | Corvette | This technology is required to build Corvettes. | |
54000 | Vacuum Technologies | +2 levels to mines on resource planets. | |
120000 | Transition to level 6 | Unlocks the next science level. |
Zeta level (120000SP)
Nanorobots (+30% to spaceship construction speed)
Giant Space Structures (reqd to build large shipyards)
Bomber
Antimatter Engine (+25% to speed in hyperspace)
Gravity Generator (+20% to medium & heavy spaceships' attack)
Planetary Shield Generator
Proton Shield (+20% to Unmanned Platforms' defense)
Space Warp (+30% to Undercover Base camouflage)
Space Base (allows engineers to build space bases)
Eta level (400000SP)
Space Navigation Lv 4 (+3 Hyperjump range)
Fine Hyperstructure (reqd to build a Space Disrupter to slow incoming ships)
Trading Corporation (reqd to build Trading Corporation)
Laser Cooling System (+20% to Unmanned Platforms attack)
Neutron Generator (+50% to space debris processing efficiency)
Production Optimization (+2 levels to mines on all planets)
Beam Focusing System (+20% to medium & heavy spaceships' attack)
Landing Spaceship
Theta level
Photon Engine (+35% to speed in hyperspace)
Heavy Cruiser
Multidimensional Spaces Level 2 (+30% to storehouse cap.)
Quasi-wave Scanner (+20% to detection of hidden bases)
Ionic Generator (+30 to Energy Transmitter power)
Ionic Shield (+20% to medium & heavy spaceships' defense)
Iota level
Write the second section of your page here.
Kappa level
Write the second section of your page here.
Technologies of the Ancients
Subspatial Scanner of the Ancients (reqd to lay safe courses to anomolies)
Engine Enhancement System (+10% to the spaceship flight speed)
Space Compression (+20% to spaceship carrying capacity)
Hyperfine Hyperspace Structure Scanner (reqd for flights to ancient's systems)
New Energetic Technologies (+10% to attack for all ships)
Hyper Gate