Technologies can be researched to unlock new ships and buildings or receive permanent bonuses. Research becomes possible after building a Lab.
Science Levels
Each science level offers between seven and nine technologies and one special 'technology' that must be researched to unlock the next science level. It is not necessary to complete all (or any) technologies on a given science level before unlocking the next level.
Science Level | Cost (SP) | Name | Benefit |
---|---|---|---|
Science Level 1 | 100 | Muonic Chemistry | +10% to the production of metal, polymers, and radium. |
Science Level 1 | 8 | Fighter | This technology is required to build a Fighter. |
Science Level 1 | 10 | Engineering Ship | This technology is required to build engineering spaceships. |
Science Level 1 | 10 | Unmanned Platform | This technology is required to build an Unmanned Platform |
Science Level 1 | 50 | Multilayer Polymer-Iridium Armor | +20% to Unmanned Platforms' defense. |
Science Level 1 | 100 | Plasma Welding | +30% to spaceship maintenance speed. |
Science Level 1 | 200 | Space Navigation. Level 1 | Hyperjump range: +4. |
Science Level 1 | 200 | Metamaterials | +20% to Resource Cache capacity. |
Science Level 1 | 200 | Transition to level 2 | Unlocks science level 2. |
Science Level 2 | 600 | High Pressure Plasma | This technology is required to build a Space Processing Plant and allows engineering spaceships to collect debris in enemy star systems |
Science Level 2 | 900 | Antiproton Gun | +20% to battleships' attack. |
Science Level 2 | 900 | Zero Gravity Technology | +30% to spaceship construction speed. |
Science Level 2 | 500 | Proton Generator | +20% to Unmanned Platforms' attack. |
Science Level 2 | 600 | Ecology | +20% to the maximum population size. |
Science Level 2 | 900 | Space Compression | +20% to spaceship carrying capacity. |
Science Level 2 | 900 | Photon Engine | + 20% move speed in hyperspace. |
Science Level 2 | 700 | Automated Control Systems | +1 to construction queue length. |
Science Level 2 | 1,200 | Transition to level 3 | Unlocks science level 3. |
Science Level 3 | 2,400 | Colonial Spaceship | This technology is required to build a Colonial Spaceship. |
Science Level 3 | 2,900 | Frigate | This technology is required to build a Frigate. |
Science Level 3 | 2,200 | Superscale Energy Flux Transmission | This technology is required to build an energy transmitter. |
Science Level 3 | 2,200 | Positron Gun | +20% to Unmanned Platforms' attack. |
Science Level 3 | 3,100 | Space Navigation. Level 2 | Hyperjump range: +6. |
Science Level 3 | 2,500 | Pionic Accelerator | +8% to the production of metal, polymers, and radium. |
Science Level 3 | 2,000 | Module Constructions | +40% to construction speed. |
Science Level 3 | 2,000 | Multidimensional Space | +35% to storehouse capacity. |
Science Level 3 | 3,600 | Dimensional Scanners | -30% to enemy Resource Cache capacity. |
Science Level 3 | 7,000 | Transition to level 4 | Unlocks science level 4. |
Science Level 4 | 10,800 | Unmanned Platform, Mod. 2 | This technology is required to build the Unmanned Platform, Mod. 2. |
Science Level 4 | 10,800 | New Metamaterials | +10% of a storehouse becomes invisible to enemy fleets |
Science Level 4 | 14,000 | Environment Regeneration | +20% to maximum population size. |
Science Level 4 | 14,000 | Orbital Resource Dock | This technology is required to build an Orbital Resource Dock. |
Science Level 4 | 10,800 | Construction Plant | This technology is required to build a Construction Plant |
Science Level 4 | 21,000 | Hyperengine Upgrades | +20% to flight speed in hyperspace. |
Science Level 4 | 21,000 | Neutrino Detector | Gives a Frigate a detector with a detection level of 10. |
Science Level 4 | 9,000 | Composite Constructions | +50% to building durability. |
Science Level 4 | 36,000 | Transition to level 5 | Unlocks science level 5. |
Science Level 5 | 27,000 | Interplanetary Logistics | commercial spaceship]] carrying capacity. |
Science Level 5 | 36,000 | Ionic Energy Accumulators | Reduces Frigates' hyperjump preparation time by 70%. |
Science Level 5 | 45,000 | Acceleration Gate | This technology is required to build an Acceleration Gate. |
Science Level 5 | 54,000 | Space Navigation. Level 3 | Hyperjump range: +6. |
Science Level 5 | 60,000 | Ionic Booster | +20% to Unmanned Platforms' attack. |
Science Level 5 | 54,000 | Composite Ceramic Armor | +20% to battleships' defense. |
Science Level 5 | 40,000 | Superstrong Magnetic Fields | This technology is required to build [[Processing_Plant|Processing Plants]. |
Science Level 5 | 54,000 | Destroyer | This technology is required to build Destroyers |
Science Level 5 | 54,000 | Vacuum Technologies | +2 levels to mines on resource planets. |
Science Level 5 | 120,000 | Transition to level 6 | Unlocks science level 6. |
Science Level 6 | 160,000 | Nanorobots | +30% to spaceship construction speed. |
Science Level 6 | 200,000 | Giant Space Structures | Required to build Large Shipyards and other giant space structures. |
Science Level 6 | 240,000 | Bomber | This technology is required to build a Bomber. |
Science Level 6 | 160,000 | Antimatter Engine | + 25% to movement speed in hyper-space. |
Science Level 6 | 160,000 | Gravity Generator | +20% to battleships' attack. |
Science Level 6 | 80,000 | Planetary Shield Generator | This technology is required to build the Planetary Shield Generator. |
Science Level 6 | 120,000 | Proton Shield | +20% to Unmanned Platforms' defense. |
Science Level 6 | 140,000 | Space Warp | +30% to Undercover Base camouflage. |
Science Level 6 | 240,000 | Space base | This technology allows engineering spaceships to build space bases. |
Science Level 6 | 400,000 | Transition to level 7 | Unlocks science level 7. |
Science Level 7 | 480,000 | Space Navigation. Level 4 | Hyperjump range: +6. |
Science Level 7 | 200,000 | Fine Hyperstructures | This technology is required to build a Space Disrupter. |
Science Level 7 | 600,000 | Research and Development Center | This technology is required to build a Research and Development Center. |
Science Level 7 | 400,000 | Trading Corporation | This technology is required to build the Trading Corporation |
Science Level 7 | 300,000 | Laser Cooling System | +20% to Unmanned Platforms' attack. |
Science Level 7 | 400,000 | Neutron Generator | +50% to space debris processing efficiency. |
Science Level 7 | 600,000 | Production Optimization | +2 levels to mines on all planets. |
Science Level 7 | 600,000 | Beam Focusing System | +20% to battleships' attack. |
Science Level 7 | 600,000 | Landing Spaceship | This technology is required to build a Landing Spaceship. |
Science Level 7 | 800,000 | Transition to level 8 | Unlocks science level 8. |
Science Level 8 | 1,500,000 | Photon Engine | + 35% move speed in hyperspace. |
Science Level 8 | 1,250,000 | Heavy Cruiser | This technology is required to build a Heavy Cruiser |
Science Level 8 | 750,000 | Multidimensional Spaces. Level 2 | +30% to storehouse capacity. |
Science Level 8 | 1,500,000 | Quasi-wave Scanner | +20% detection of hidden bases. |
Science Level 8 | 1,500,000 | Ionic Generator | +30% to the energy transmitter power. |
Science Level 8 | 1,500,000 | Ionic Shield | +20% to battleships' defense. |
Science Level 8 | 1,500,000 | Advanced Titanic Fibers | +50% to the planet invasion speed. |
Science Level 8 | 1,200,000 | Planetary Colony II | This technology is required to upgrade to a Planetary Colony II. |
Science Level 8 | 1,200,000 | Superstrong Magnetic Fields level 2 | This technology is required to upgrade Processing Plants to level 10. |
Science Level 8 | 3,000,000 | Transition to level 9 | Unlocks science level 9. |
Science Level 9 | 2,700,000 | Space Navigation. Level 5 | Hyperjump range: +3. |
Science Level 9 | 2,250,000 | Vacuum Technologies. Level 2 | +2 levels to mines on resource planets. |
Science Level 9 | 2,250,000 | Antineutron Gun | +20% to heavy-class spaceships' attack. |
Science Level 9 | 2,250,000 | Antimeson Gun | +20% to medium spaceships attack. |
Science Level 9 | 3,000,000 | Battleship | This technology is required to build a Battleship. |
Science Level 9 | 3,600,000 | Spacecraft Staff Training Center | This technology is required to build a Spacecraft Staff Training Center. |
Science Level 9 | 3,000,000 | Residential Community II | This technology is required to upgrade to a Residential Community II. |
Science Level 9 | 4,800,000 | Transition to level 10 | Unlocks science level 10. |
Science Level 10 | 6,000,000 | Neutron Shield | +20% to medium and heavy-class spaceships' defense. |
Science Level 10 | 3,600,000 | Compact Ionic Shield | +10% to Unmanned Platforms' defense. |
Science Level 10 | 4,800,000 | Heavy Lepton Gun | +10% to Unmanned Platforms' attack. |
Science Level 10 | 6,000,000 | Heavy Anti-Neutron Gun | +10% to heavy-class spaceships' attack. |
Science Level 10 | 6,000,000 | Boson Gun | +20% to medium-class spaceships' attack. |
Science Level 10 | 6,000,000 | Quark-Gluon Plasma | +10% to resource production. |
Science Level 10 | 7,200,000 | Genetic Engineering | +10% to maximum population size. |
Science Level 10 | 7,200,000 | Antigravity Engine | +40% to movement speed in hyper-space. |
Technologies of the Ancients
The Technologies of the Ancients are unlocked by engaging anomalies and Systems of the Ancients of specific levels.
Cost (SP) | Name | Unlocked by | Benefit |
---|---|---|---|
3,200 | Engine Enhancement System | Anomaly lv. 4-5 | +10% to the spaceship flight speed. |
6,400 | Space Compression | Anomaly lv. 6-7 | +20% to spaceship carrying capacity. |
18,000 | Hyperfine Hyperspace Structure Scanner | Anomaly lv. 8-9 | It is required for flights in the systems of the Ancient. |
64,000 | New Energetic Technologies | System of the Ancients lv. 10-11 | +10% to attack for all ships |
1,000,000 | Large Resource Dock | System of the Ancients Lv 12 | This technology is required to build a Large Resource Dock. |
600,000 | Star Gate | System of the Ancients Lv 9 | This technology is required to build a Star Gate |
1,800,000 | Subspatial Energy Generator | System of the Ancients Lv 15 | This technology is required to build a Subspatial Energy Generator. |