Technologies can be researched to unlock new ships and buildings or receive permanent bonuses. Research becomes possible after building a Lab.
Science Levels
Each science level offers between seven and nine technologies and one special 'technology' that must be researched to unlock the next science level. It is not necessary to complete all (or any) technologies on a given science level before unlocking the next level.
Science Level | Cost (SP) | Name | Benefit |
---|---|---|---|
Science Level 1 | 100 | Muonic Chemistry | +10% to the production of metal, polymers, and radium. |
Science Level 1 | 8 | Fighter | This technology is required to build a Fighter. |
Science Level 1 | 10 | Engineering Ship | This technology is required to build [[Engineering_Spaceship|engineering spaceships]. |
Science Level 1 | 10 | Unmanned Platform | This technology is required to build an Unmanned Platform |
Science Level 1 | 50 | Multilayer Polymer-Iridium Armor | +20% to Unmanned Platforms' defense. |
Science Level 1 | 100 | Plasma Welding | +30% to spaceship maintenance speed. |
Science Level 1 | 200 | Space Navigation. Level 1 | Hyperjump range: +4. |
Science Level 1 | 200 | Metamaterials | +20% to Resource Cache capacity. |
Science Level 1 | 200 | Transition to level 2 | Unlocks science level 2. |
Science Level 2 | 600 | High Pressure Plasma | This technology is required to build a Space Processing Plant and allows engineering spaceships to collect debris in enemy star systems |
Science Level 2 | 900 | Antiproton Gun | +20% to battleships' attack. |
Science Level 2 | 900 | Zero Gravity Technology | +30% to spaceship construction speed. |
Science Level 2 | 500 | Proton Generator | +20% to Unmanned Platforms' attack. |
Science Level 2 | 600 | Ecology | +20% to the maximum population size. |
Science Level 2 | 900 | Space Compression | +20% to spaceship carrying capacity. |
Science Level 2 | 900 | Photon Engine | + 20% move speed in hyperspace. |
Science Level 2 | 700 | Automated Control Systems | +1 to construction queue length. |
Science Level 2 | 1200 | Transition to level 3 | Unlocks science level 3. |
Science Level 3 | 2400 | Colonial Spaceship | This technology is required to build a Colonial Spaceship. |
Science Level 3 | 2900 | Frigate | This technology is required to build a Frigate. |
Science Level 3 | 2200 | Superscale Energy Flux Transmission | This technology is required to build an energy transmitter. |
Science Level 3 | 2200 | Positron Gun | +20% to Unmanned Platforms' attack. |
Science Level 3 | 3100 | Space Navigation. Level 2 | Hyperjump range: +6. |
Science Level 3 | 2500 | Pionic Accelerator | +8% to the production of metal, polymers, and radium. |
Science Level 3 | 2000 | Module Constructions | +40% to construction speed. |
Science Level 3 | 2000 | Multidimensional Space | +35% to storehouse capacity. |
Science Level 3 | 3600 | Dimensional Scanners | -30% to enemy Resource Cache capacity. |
Science Level 3 | 7000 | Transition to level 4 | Unlocks science level 4. |
Science Level 4 | 10800 | Unmanned Platform, Mod. 2 | This technology is required to build the Unmanned Platform, Mod. 2. |
Science Level 4 | 10800 | New Metamaterials | +10% of a storehouse becomes invisible to enemy fleets |
Science Level 4 | 14000 | Environment Regeneration | +20% to maximum population size. |
Science Level 4 | 14000 | Orbital Resource Dock | This technology is required to build an Orbital Resource Dock. |
Science Level 4 | 10800 | Construction Plant | This technology is required to build a Construction Plant |
Science Level 4 | 21000 | Hyperengine Upgrades | +20% to flight speed in hyperspace. |
Science Level 4 | 21000 | Neutrino Detector | Gives a Frigate a detector with a detection level of 10. |
Science Level 4 | 9000 | Composite Constructions | +50% to building durability. |
Science Level | 36000 | Transition to level 5 | Unlocks science level 5. |
Science Level 5 | 27000 | Interplanetary Logistics | commercial spaceship]] carrying capacity. |
Science Level 5 | 36000 | Ionic Energy Accumulators | Reduces Frigates' hyperjump preparation time by 70%. |
Science Level 5 | 45000 | Acceleration Gate | This technology is required to build an Acceleration Gate. |
Science Level 5 | 54000 | Space Navigation. Level 3 | Hyperjump range: +6. |
Science Level 5 | 60000 | Ionic Booster | +20% to Unmanned Platforms' attack. |
Science Level 5 | 54000 | Composite Ceramic Armor | +20% to battleships' defense. |
Science Level 5 | 40000 | Superstrong Magnetic Fields | This technology is required to build [[Processing_Plant|Processing Plants]. |
Science Level 5 | 54000 | Destroyer | This technology is required to build Destroyers |
Science Level 5 | 54000 | Vacuum Technologies | +2 levels to mines on resource planets. |
Science Level 5 | 120000 | Transition to level 6 | Unlocks science level 6. |
Science Level 6 | Nanorobots | a | |
Science Level 6 | Giant Space Structures | a | |
Science Level 6 | Bomber | a | |
Science Level 6 | Antimatter Engine | a | |
Science Level 6 | Gravity Generator | a | |
Science Level 6 | Planetary Shield Generator | a | |
Science Level 6 | Proton Shield | a | |
Science Level 6 | Space Warp | a | |
Science Level 6 | Space base | a | |
Science Level | Transition to level | Unlocks science level . | |
Science Level 7 | Space Navigation. Level 4 | a | |
Science Level 7 | Fine Hyperstructures | a | |
Science Level 7 | Research and Development Center | a | |
Science Level 7 | Trading Corporation | a | |
Science Level 7 | Laser Cooling System | a | |
Science Level 7 | Neutron Generator | a | |
Science Level 7 | Production Optimization | a | |
Science Level 7 | Beam Focusing System | a | |
Science Level 7 | Landing Spaceship | a | |
Science Level | Transition to level | Unlocks science level . | |
Science Level 8 | Photon Engine | a | |
Science Level 8 | Heavy Cruiser | a | |
Science Level 8 | Multidimensional Spaces. Level 2 | a | |
Science Level 8 | Quasi-wave Scanner | a | |
Science Level 8 | Ionic Generator | a | |
Science Level 8 | Ionic Shield | a | |
Science Level 8 | Advanced Titanic Fibers | a | |
Science Level 8 | Planetary Colony II | a | |
Science Level 8 | Superstrong Magnetic Fields level 2 | a | |
Science Level | Transition to level | Unlocks science level . | |
Science Level 9 | Space Navigation. Level 5 | a | |
Science Level 9 | Vacuum Technologies. Level 2 | a | |
Science Level 9 | Antineutron Gun | a | |
Science Level 9 | Antimeson Gun | a | |
Science Level 9 | Battleship | a | |
Science Level 9 | Spacecraft Staff Training Center | a | |
Science Level 9 | Residential Community II | a | |
Science Level | Transition to level | Unlocks science level . | |
Science Level 10 | Neutron Shield | a | |
Science Level 10 | Compact Ionic Shield | a | |
Science Level 10 | Heavy Lepton Gun | a | |
Science Level 10 | Heavy Anti-Neutron Gun | a | |
Science Level 10 | Boson Gun | a | |
Science Level 10 | Quark-Gluon Plasma | a | |
Science Level 10 | Genetic Engineering | a | |
Science Level 10 | Antigravity Engine | a | |
Science Level | Transition to level | Unlocks science level . |
Technologies of the Ancients
The Technologies of the Ancients are unlocked by engaging anomalies and Systems of the Ancients of specific levels.
Engine Enhancement System
Space Compression
Hyperfine Hyperspace Structure Scanner
New Energetic Technologies
Large Resource Dock
Star Gate
Subspatial Energy Generator