EMP game Wiki
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==Hyperspace Scanner==
 
==Hyperspace Scanner==
   
This building detects the number of enemy units and resources in asteroid systems as well as nearby space anomalies. The scanning range is 6 at scanner level 1 and rises to 24 in buildings level 10.
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This building detects the number of enemy units and resources in asteroid systems as well as nearby [[Space Anomaly|space anomalies]] and [[Comet|comets]]. The scanning range is 6 at scanner level 1 and rises to 24 in buildings level 10.
   
 
Detection radius of scanners on one planet stack, while scanners on different planets of the same system DONT stack. A system including a planet with two level 10 scanners will have a range of 48 even if there is another scanner on another planet of the system. Thus one planet with 4 Hyperspace Scanners can easily provide detection for a whole cluster.
 
Detection radius of scanners on one planet stack, while scanners on different planets of the same system DONT stack. A system including a planet with two level 10 scanners will have a range of 48 even if there is another scanner on another planet of the system. Thus one planet with 4 Hyperspace Scanners can easily provide detection for a whole cluster.
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==In-game Description==
 
==In-game Description==
   

Revision as of 20:56, 10 October 2015

Hyperspacescanner

Hyperspace Scanner


Hyperspace Scanner

This building detects the number of enemy units and resources in asteroid systems as well as nearby space anomalies and comets. The scanning range is 6 at scanner level 1 and rises to 24 in buildings level 10.

Detection radius of scanners on one planet stack, while scanners on different planets of the same system DONT stack. A system including a planet with two level 10 scanners will have a range of 48 even if there is another scanner on another planet of the system. Thus one planet with 4 Hyperspace Scanners can easily provide detection for a whole cluster.

In-game Description

The Hyperspace Scanner lets you detect the number of enemy units and resources in asteroid systems. In addition, it detects space anomalies in hyperspace near your system. Its radius of scanning expands with each next level.

Requirements

No Technologies are needed to construct a Hyperspace Scanner.

In order to build a Hyperspace Scanner on a planet, its Planetary Colony must be at least level 3.

Upgrades and Production

# Metal Polymers Radium Workers Culture Time
no bonuses
Time
Module Constructions
Time
Module Constructions,
Construction Plant 10
Durability Scanning range

1 110 125 205 1 1 1:20 0:57 0:28 120 6
2 175 200 325 1 1 1:50 1:18 0:39 140 8
3 280 320 520 1 1 2:20 1:40 0:50 170 10
4 440 505 820 1 2 3:10 2:15 1:07 210 12
5 700 800 1300 1 3 4:10 2:58 1:29 250 14
6 1110 1270 2060 2 4 5:30 3:55 1:57 300 16
7 1760 2010 3265 2 5 7:20 5:14 2:37 360 18
8 2785 3185 5175 2 8 9:50 7:01 3:30 430 20
9 4415 5050 8200 2 11 13:00 9:17 4:38 520 22
10 7000 8000 13000 2 15 17:20 12:22 6:11 620 24

Total 18775 21465 34870 15 -- 1:05:50 47:01 23:30 -- --

Bonuses

The following Technologies affect the properties in above table: