Buildings can be erected on dedicated spots on planets and in their orbits. There are three types of buildings that are built on three basic types of spots: mining, ground based and orbital places. Every planet has 4 free spots in its orbit. The amount of the respective mining and ground based building places depends on the planet type.
Legend[]
The following table lists available buildings. The name of each building links to all of its details, but the most important properties are listed right here. Each building has a purpose, the kind of resources or services it produces. These are either provided only to the planet on which the building is located, to all planets in the system or to the entire empire of the player.
Depending on the type of building it may or may not be possible to construct more than one on the same planet. In the case of mines, it is always possible to construct another one (if a spot is available). For ground based facilities which allow duplicates, you have to construct the first one, upgrade it to maximum level and only then more can be built.
Some of the buildings which are unique per planet produce for the entire system. In those cases "System (total)" means that having multiple of those buildings in a system adds their productions together. "System (best)" on the other hand means that only the best of those buildings functions; any identical or lower level buildings on other planets in that system are effectively useless.
Table[]
Mines | Provides | for the | Multiple per planet? | Required buildings | Required technologies |
---|---|---|---|---|---|
Metal Mine | Metal | Planet | Yes | -- | -- |
Polymer Synthesizer | Polymer | Planet | Yes | -- | -- |
Radium Plant | Radium | Planet | Yes | -- | -- |
Ground based facilities | Provides | for the | Multiple per planet? | Required buildings | Required technologies |
Planetary Colony | Population | Planet | No | -- | -- |
Storehouse | Resource storage | Planet | Yes | -- | -- |
Cache | Resource hiding | Planet | Yes | -- | -- |
Lab | Science points | Empire | Yes | -- | Level 1: none Level 9: Transition to level 2 Level 13: Transition to level 3 Level 16: Transition to level 4 Level 18: Transition to level 5 |
Military Academy | Pilots | Empire | Yes | Planetary Colony 3 | -- |
Hyperspace Scanner | Scanning radius | System | Yes | Planetary Colony 3 | -- |
Intergalactic Relations Center | Alliance size | Empire | No; one per empire | Planetary Colony 6 | -- |
Engineering Bureau | Building durability | Planet | No | Planetary Colony 10 Lab 10 |
-- |
Residential Community | Population | Planet | Yes | Planetary Colony 12 | -- |
Metal Storehouse | Metal storage | Planet | Yes | Metal Mine 8 | -- |
Polymer Depot | Polymer storage | Planet | Yes | Polymer Synthesizer 8 | -- |
Radium Depository | Radium storage | Planet | Yes | Radium Plant 8 | -- |
Construction Plant | Construction speed | Planet | No | Lab 5 | Construction Plant |
Planet Control Center | Queue size | Planet | No | Planetary Colony 3 | Planet Control Center |
Metal Plant | Metal production increase | Planet | No | Metal Mine 10 | Level 1: Superstrong Fields Level 6: Superstrong Fields Lv.2 |
Chemical Plant | Chemical production increase | Planet | No | Polymer Synthesizer 10 | Level 1: Superstrong Fields Level 6: Superstrong Fields Lv.2 |
Radium Refinement Complex | Radium production increase | Planet | No | Radium Plant 10 | Level 1: Superstrong Fields Level 6: Superstrong Fields Lv.2 |
Planetary Shield Generator | Absorbs Bomber damage | Planet | No | -- | Planetary Shield Generator |
Trading Corporation | Cargo capacity | System (best) | No | Commercial Dock 20 | Trading Corporation |
Planetary Colony II | Population | Planet | No | Planetary Colony 20 | Planetary Colony II |
Research and Development Center ("Lab II") | Science points | Empire | Yes | -- | Research and Development Center |
Spacecraft Staff Training Center ("Academy II") | Pilots | Empire | Yes | ?? | Spacecraft Staff Training Center |
Residential Community II | Population | Planet | Yes | ?? | Residential Community II |
Orbital facilities | Provides | for the | Multiple per planet? | Required buildings | Required technologies |
Shipyards | Build and repair ships | System (total) | No | -- | Space Engineering |
Commercial Dock | Transport ships | System (total) | No | -- | Space Engineering |
Processing Plant | Debris recycling | System (total) | No | -- | High Pressure Plasma |
Undercover Base | Fleet hiding | System (best) | No | -- | Microwave Curtain |
Energy Transmitter | Attack bonus | System (best) | No | -- | Superscale Energy Flux Transmission |
Resource Dock | Resource storage | System (total) | No | -- | Orbital Resource Dock |
Acceleration Gate | Faster hyperjumping | System (best) | No | -- | Acceleration Gate |
Space Disrupter | Slower hyperjumping | System (best??) | No | -- | Fine Hyperstructures |
Large Shipyards | Build and repair large ships | System (total) | No | Military Academy 10 Lab 10 Engineering Bureau 10 Only orbital facility on planet |
Giant Space Structures |
Large Orbital Dock | Resource storage | System (total) | No | Colony 15
Only orbital facility on planet |
Large Orbital Dock Giant Space Structures |
Star Gate | Long range travel | System (best) | No | Colony 15, Lab 20 Only orbital facility on planet |
Star Gate Giant Space Structures |
Subspatial Energy Generator | End game | System (total) | No | ?? Only orbital facility on planet |
Subspatial Energy Generator Giant Space Structures ?? |